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Middle-rate server changes


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Guilds are now more useful

  • Leveling up your guild unlocks passive skills that affect all guild members, as well as special quests
  • Guild level no longer depends on CP, but on: character level * 3 + Gearscore + Guild Contribution
  • Each new level unlocks passive skills or upgrades existing ones, as well as special quests
  • Details in the description, "Guild Leveling" section
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  • Reduced the guild creation cost from 24,000,000 to 10,000,000 Currency

Party Member Limit

  • Changed the party limit from 8 to 5 characters
  • Why?
    • We talked to past and present party leaders, and we agreed that assembling a balanced 8-man party is significantly harder than a 5-man one
    • Most MMORPGs have switched to a 5-player party system for several reasons:
      • It's easier to balance PVP and PVE party play
      • It's easier for CP and Guild leaders to recruit players with matching playtimes
    • Regarding RF Online:
      • The game has shifted to CP-based play for several years now
      • 90% of fun in leveling zones happens with 3-5 characters
      • It’s easier to form an active party for a dungeon
      • Reduced efficiency of "multi-boxing" dungeon runs
  • Guild creation requires 5 characters in a party
  • Dungeons have been adjusted for the new party limit
  • Balanced leveling spots:
    • VC (Standard respawns have been balanced, more clearly separated, and new ones added; all modified areas are marked with colors on the map)
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      • Red and white - Volcanic Scarabs and Magmoids
        • Standard spawns shifted further apart and a new one added
      • Yellow and red - Volcanic Scarabs and Mechasaur Leaders
        • New spawn added, standard one slightly shifted
      • Orange and blue - Moths and Magmoids
        • Two new spawns added, standard one split into two and moved to the edges of the zone
      • Green and yellow - Magma Assassins and Goblins
        • Standard spawn split into two and a new one added
      • Blue and red - Orcs
        • New spawn added in the center of VC
        • Improved spawn in the clearing
        • Mobs on the zigzag moved closer to the corner
    • Elan
      • The beach is split into two spawns, and objects added to the map act as dividers
      • Added Renegades to robot spawns to make them more relevant
      • Added a new RSI spawn before the second passage to D3
    • Monster Mountain
      • Increased number of Clanns at the puddle in the Hunter's Forest
      • To the right of the TP to Misty Lake, Lizards were removed and Clanns were moved closer together
      • Clanns and Toads removed from Misty Lake, and a Lizard spawn added
      • Increased number of Red Sabertooths before the Graveyard
      • Graveyard split into two spawns, Lizards added instead of Clawed Raptors
      • Lizards on the Road are now closer to each other
      • Lizards removed in Hunter's Forest, Red Sabertooths moved closer together
    • Outcast Land
      • Increased the second Greml spawn in the Greml Camp, also expanded the spawn pen
  • Party leveling has become significantly more relevant:
    • Decreased EXP gained from hitting monsters (damage ticks).
    • Increased EXP gained from landing the killing blow on monsters.
      • Slowed down EXP progression for the player landing the killing blow in a party, but increased EXP progression for all other party members. This reduces the EXP gap between the killer and the rest of the party several times over.
  • Reduced the number of monsters at leveling spots (starting from VC / Volcano Cauldron), but increased the EXP reward per single monster.
    • This change will allow for more comfortable leveling without depending on crit (monster stuns), while also making single-target classes much more efficient.

Balance

  • Anti-crit property reworked:
    • Previously, anti-crit didn't affect the chance to reduce character stun in PVP. Now, anti-crit also functions as anti-stun, making PVP much more comfortable
    • Stun chance is now calculated for each target individually; therefore, there is no longer any point in trying to stun everyone around by targeting one low-stun-resist mob (also applies to monsters)
  • Integrated Injection ability now has a 1-second cooldown instead of 10, but effect duration is reduced to 600 seconds
  • Fatigue - Drains 95% of max SP and reduces SP potion recovery strength by 90%
  • Oppression - Reduces maximum FP by 95% and increases skill/force costs by 400%
  • Disem's Curse - Reduces maximum FP by 95% and increases skill/force costs by 400%
  • Purification - Neutralizes all negative Forces and Skills applied to the character
  • Anti-Magic Grenade - Drains 95% of max FP and prevents regeneration
  • Debuff Grenade - Drains 95% of max SP and prevents regeneration
  • Ice Shield ability for Techno-Warrior class now lasts 5 seconds instead of 7
  • Hyper R.P.M buff for Dementors buffed: now adds 30% attack and 15 crit
  • A separate "Siege Mastery" buff without accuracy was created for Accretian Specialists; that accuracy was added to the "Crit" buff
  • Reduced the duration of the Force Field ability from 30 to 15 seconds
  • Master-Gunner buff replaced with Shooting Visor for Bellato Specialist:
    • Attack increase reduced from 35% to 20%
    • Accuracy increase reduced from 35 to 20
  • Viral Grenade now reduces HP regen by 85% (was 98%), but a new property was added that reduces incoming healing from abilities (e.g., Chuchu party heal and Inanna) by 85%
  • Changed the "Ripper" debuff for Cor Guardian class:
    • Attack reduction value now lowers attack by 20% instead of 50%
    • New: reduces HP regen by 50%
    • New: reduces incoming healing from abilities by 50% (e.g., Chuchu party heal and Inanna)
  • No target selection needed for using all mass melee skills
  • [Debuff] Call to Battle added for all race tanks - Forces target to aggro you and applies blindness for 30 seconds. Cooldown: 1 minute
  • New mass skill "Crush" added for melee apprentices of all races - Attacks all nearby enemies. Deals low damage in PVP but has increased PVE damage
  • New profession: Paladin
    • Available to Bellato Warriors
    • Can be taken via Miller 1st profession
    • Abilities:
      • Desperate Heal - Restores 35% HP to entire party but loses ability to restore health for 5 seconds. Cooldown: 15 seconds
      • Aegis of Faith - Increases incoming EXP by 35%. Increases block chance by 15%
      • Bash - Ability that deals low damage but guarantees a stun for a short time. Cooldown: 5 seconds
      • Acceleration - Temporarily increases movement speed by 2
      • Stunning Blast - Deals a wave of powerful strikes to the target. Attack multiplier: 2.9
  • New profession: Dark Knight
    • Available to Cor Warriors
    • Can be taken via Knight 1st profession
    • Abilities:
      • Sacrificial Heal - Restores 35% HP to entire party but sacrifices own maximum health for 5 seconds. Cooldown: 15 seconds
      • Bastion of Spirit - Increases incoming EXP by 35%, Increases HP by 15%
      • Mighty Swing - Deals damage to all targets around. Has increased crit/stun chance. Only usable with a shield. Attack multiplier: 2.9. Cooldown: 15 seconds
      • Acceleration - Temporarily increases movement speed by 2
      • Stunning Blast - Deals a wave of powerful strikes to the target. Attack multiplier: 2.9
  • New profession: Crusader
    • Available to Accretian Warriors
    • Can be taken via Gladiator 1st profession
    • Abilities:
      • Risky Heal - Restores 35% HP to entire party but loses ability to move for 5 seconds. Cooldown: 15 seconds
      • Steadfastness - Increases incoming EXP by 35%, Increases defense by 25%
      • Stable Defense - Absorbs 1500 damage from each attack for the duration of the buff. Can be applied to self or ally. Lasts 15 seconds. Cooldown: 1 minute
      • Acceleration - Temporarily increases movement speed by 2
      • Stunning Blast - Deals a wave of powerful strikes to the target. Attack multiplier: 2.9
  • A third profession with a passive skill added for all classes; can be acquired from level 55
    • For Melee of all races
      • Parry - Has a 25% chance to parry any attack and reduce incoming damage by 30% (works only with melee weapons and staves)
    • For DB professions: Observer, Spy, Mercenary, Assassin, Dementor, and Phantom
      • Damage Deflection - Reduces any incoming damage based on character evasion
    • For DB professions: Guardian and Renegade
      • Active Defense - Increases defense by 25% and adds 200 points to the additional defense bar
    • For Launcher
      • Launcher's Nourishment - Increases max HP and HP potion efficiency by 10%
    • For all Mages
      • Mana Shield - Blocks 10% of damage at the cost of FP
    • For Specialist professions: Blacksmith, Artisan, and Unit Leader
      • Peak Engineering - Increases turret defense by 20% and increases item drop rate by 10%
    • For Specialist profession: Techno-Knight
      • Technological Breakthrough - Increases MAU defense by 20% and PVE damage by 15% (PVE damage boost works in and out of MAU)
    • For Specialist profession: Block-Mechanic
      • 6th Rank Mechanic - Reduces delay between using debuff grenades by 0.7 seconds
  • New professions created for Bellato DB
    • Sapper (1st prof)
      • Traps - Allows setting up to 6 traps
      • Trap Search
      • Flash-bang Charge - Lowers target's accuracy and evasion by 30. Lasts 60 seconds. Cooldown: 30 seconds
    • Tactician (2nd prof)
      • Traps - Allows setting up to 12 traps
      • Suppressing Fire - Deals double area damage. Attack multiplier: 2.5. Cooldown: 20 seconds
      • Combat Synchronization - Increases DB weapon attack by 20%, accuracy by 20, and PVE damage by 15%
      • Resuscitation Impulse - Revives a fallen ally with full HP. Cooldown: 90 seconds
    • Strategist (3rd prof)
      • Traps - Allows setting up to 18 traps
      • Stasis Field - Makes you or your ally invulnerable, prevents movement, attacks, etc. Lasts 30 seconds, cancelable with RMB. Cooldown: 1 minute
      • Cascading Failure - Extends the duration of already applied debuffs by 30%
  • New professions created for Cor DB
    • Initiator (1st prof)
      • Traps - Allows setting up to 6 traps
      • Trap Search
      • Contusion - Slows target movement by 3 units and applies a micro-stun upon application and removal of the debuff. Duration: 30 seconds, cooldown: 60 seconds
    • Coordinator (2nd prof)
      • Traps - Allows setting up to 12 traps
      • Suppressing Fire - Deals double area damage. Attack multiplier: 2.5. Cooldown: 20 seconds
      • Purification - Removes the last applied negative effect from an ally. Cooldown: 4 seconds. Negative cast radius: -100 units
      • Overdrive - Increases attack by 20%, defense by 30%, and PVE damage by 15%
    • Constant (3rd prof)
      • Traps - Allows setting up to 18 traps
      • Tactical Shield - Reduces any incoming damage by 35%. Can be applied to self or ally. Duration: 10 seconds, cooldown: 60 seconds
  • New professions created for Accretian DB
    • Pioneer (1st prof)
      • "Vulcan" Volley - Powerful area volley from a launcher. Attack multiplier: 1.7. Cooldown: 15 seconds
      • Traps: 6
      • Trap Search
    • Grenadier (2nd prof)
      • Thermite Barrage - Powerful area volley from a launcher. Attack multiplier: 2.2. Cooldown: 30 seconds
      • Traps: 12
      • Resuscitation Impulse - Revives a fallen ally with full HP. Cooldown: 90 seconds
      • Hunting Thrill - Increases PVE damage by 15% and accuracy by 20
      • Binding Chains - Forces run mode to walk and slows movement speed by 1. Duration: 30 seconds, cooldown: 60 seconds
    • Vanguard (3rd prof)
      • Stasis Field - Makes you or your ally invulnerable, prevents movement, attacks, etc. Lasts 30 seconds, cancelable with RMB. Cooldown: 1 minute
      • Vulnerability Mark - Increases any incoming damage by 25%. Lasts 30 seconds. Cooldown: 60 seconds
      • Traps: 18
  • New branch created for Summoner profession
    • Mystic (2nd prof)
      • Resuscitation Impulse - Revives a fallen ally with full HP. Cooldown: 90 seconds
      • Repair - Repairs target's armor by 50% and restores its defensive capability
      • Mystic Force - [Passive Skill] Increases PVE damage by 15%
    • High Mystic (3rd prof)
      • Stasis Field - Makes you or your ally invulnerable, prevents movement, attacks, etc. Lasts 30 seconds, cancelable with RMB. Cooldown: 1 minute
      • Mystic Spirit - Increases maximum HP by 10% and attack power by 10%. Can be applied to self and ally. Duration: 480 seconds. Cooldown: 10 seconds

Economy

  • Almost completely removed currency farming in starting maps
  • Reduced currency farming from Traitors in Sette Desert from 60kk/hr to 6kk/hr
  • Reduced currency farming from 2nd wave Ether robots from 57kk/hr to 18kk/hr
  • Reduced currency farming from 3rd wave Ether robots from 74kk/hr to 24kk/hr
  • Reduced currency farming from Caliana + ASS from 153kk/hr to 48kk/hr
  • Removed currency farming from Beast Mountain, which previously injected 52kkk daily into the server
  • Added 66kk/hr farming at Ether Jack's Bet
  • Reduced farming of Shard pieces from Traitors in Sette Desert from 60 stacks/hr to 12 stacks/hr
  • Reduced farming of Shard pieces from 2nd wave Ether robots from 17 stacks/hr to 2.5 stacks/hr
  • Reduced farming of Shard pieces from 3rd wave Ether robots from 13 stacks/hr to 4.8 stacks/hr
  • Reduced drop rate of Inventor's Cubes from all mobs by 50%
  • Reduced farming of +2 Ore from Lazhuwardins in Crag Mine from 39 stacks/hr to 6 stacks/hr
  • Reduced farming of +2 Ore from guards near TP in Sette Desert from 66 stacks/hr to 18 stacks/hr
  • Reduced total daily server-wide dungeon key drops:
    • 50-55 from 1488 to 480
    • LC from 864 to 168
    • BC from 455 to 95
    • 55-60 from 2640 to 360
    • 60-65 from 4680 to 240
    • Elf Ruins from 67 to 48
  • Opening 50 SP armor boxes can now yield 50 Type B armor (similar to 53 and 55 SP armor boxes)
  • Changed exchange requirements for CP to SP armor boxes
    • 50 - 10 CP and 10kk
    • 53 - 20 CP and 20kk
    • 55 - 50 CP and 40kk
    • Removed exchange for 60 and 65 SP armor; now obtained via crafting
  • Reduced Ignorance Talic drop rate from ore by 35%
  • Significantly lowered drop rate of 50 Palmas armor from Magic Mystery Treasure boxes (exchange for 1 Potion), previously yielded 19 armor pieces per stack of boxes
  • Increased cost of ore processing:
    • Ore +1 from 300k to 450k
    • Ore +2 from 550k to 800k
    • Ore +3 from 800k to 1.1kk
    • Ore +4 from 1.2kk to 1.5kk

Recipe changes for the new Economy:

  • New recipe: 99 CP + 2.5kk = 1 Perfect Crystal Talic
    • Recipe works for 1 to 5 stacks of CP
  • 55 Palmas: 50 Palmas + 4 Talking Altars + 4 Herodian Chips + 2 Perfect Crystal Talics + 100kk
  • Disabled recipe for 60 Palmas armor from 60 Type B armor
  • New recipe: Smelting 50-65 Palmas armor into Palmas Catalyst
    • 50 armor piece + 5kk = 1 Palmas Catalyst
    • 55 armor piece + 10kk = 5 Palmas Catalysts
    • 60 armor piece + 20kk = 10 Palmas Catalysts
    • 65 armor piece + 40kk = 20 Palmas Catalysts
  • [Upgrading 55 to 60 Palmas armor, losing 1 upgrade]: 55 armor piece + 4 Rex Fingers + 7 Talking Altars + 7 Herodian Chips + 200kk
  • [Upgrading 55 to 60 Palmas armor, preserving upgrades]: 55 armor piece + 4 Rex Fingers + 7 Talking Altars + 7 Herodian Chips + 5 Palmas Catalysts + 200kk
  • [Upgrading 60 to 65 Palmas armor, losing 1 upgrade]: 60 armor piece + 10 Rex Fingers + 5 Defense Shards + 14 Talking Altars + 14 Herodian Chips + 400kk
  • New recipe: 10 Palmas Catalysts + 5 Defense Shards = 1 Superior Defense Shard [Palmas]
  • [Upgrading 60 to 65 Palmas armor, preserving upgrades]: 60 armor piece + 10 Rex Fingers + 1 Superior Defense Shard [Palmas] + 14 Talking Altars + 14 Herodian Chips + 400kk
  • 55 Archset (100% success rate, random slots): 50 Arch + 4 Illusion Altars + 4 Herodian Chips + 2 Perfect Crystal Talics + 100kk
  • Disabled recipe for 60 Arch armor from 60 Type B armor
  • [Upgrading 55 to 60 Arch armor, losing 1 upgrade]: 55 armor piece + 7 Herodian Chips + 7 Illusion Altars + 4 Teacher Rex Fingers + 200kk
  • [Upgrading 55 to 60 Arch armor, preserving upgrades]: 55 armor piece + 7 Herodian Chips + 7 Illusion Altars + 4 Teacher Rex Fingers + 10 Perfect Crystal Talics + 200kk
  • [Upgrading 60 to 65 Arch armor, losing 1 upgrade]: 60 armor piece + 14 Illusion Altars + 14 Herodian Chips + 10 Teacher Rex Fingers + 5 Large Soul Defense Shards + 400kk
  • New recipe: 20 Perfect Crystal Talics + 5 Defense Shards = 1 Superior Defense Shard [Arch]
  • [Upgrading 60 to 65 Arch armor, preserving upgrades]: 60 armor piece + 14 Illusion Altars + 14 Herodian Chips + 10 Teacher Rex Fingers + 1 Superior Defense Shard [Arch] + 400kk
  • New recipe: Smelting 50-65 SP armor into SP Catalyst
    • 50 armor piece + 5kk = 1 SP Catalyst
    • 55 armor piece + 10kk = 5 SP Catalysts
    • 60 armor piece + 20kk = 10 SP Catalysts
    • 65 armor piece + 40kk = 20 SP Catalysts
  • New recipe: [Upgrading 55 to 60 SP armor, losing 1 upgrade]: 55 armor piece + 7 Herodian Chips + 4 Teacher Rex Fingers + 12 Perfect Crystal Talics + 300kk
  • New recipe: [Upgrading 55 to 60 SP armor, preserving upgrades]: 55 armor piece + 7 Herodian Chips + 4 Teacher Rex Fingers + 12 Perfect Crystal Talics + 5 SP Catalysts + 300kk
  • New recipe: [Upgrading 60 to 65 SP armor, losing 1 upgrade]: 60 armor piece + 14 Herodian Chips + 10 Teacher Rex Fingers + 20 Perfect Crystal Talics + 5 Defense Shards + 500kk
  • New recipe: 10 SP Catalysts + 5 Defense Shards = 1 Superior Defense Shard [SP]
  • New recipe: [Upgrading 60 to 65 SP armor, preserving upgrades]: 60 armor piece + 14 Herodian Chips + 10 Teacher Rex Fingers + 20 Perfect Crystal Talics + 1 Superior Defense Shard [SP] + 500kk
  • 55 Type C armor: 55 Int armor upgraded with potions + 1 Purple Type C Shard + 99 Purple Shard pieces + 10 Cubes from Inventor + 10 Scarlet Stones + 20kk
  • 60 Type C armor: 60 Int armor upgraded with potions + 10 Purple Type C Shards + 2 Teacher Rex Fingers + 20 Cubes from Inventor + 20 Scarlet Stones + 40kk
  • 65 Type C armor: 65 Int armor upgraded with potions + 2 Large Soul Defense Shards + 4 Teacher Rex Fingers + 30 Cubes from Inventor + 30 Scarlet Stones + 65kk
  • New recipe: Smelting 45-64 Elan weapons into Elan Catalyst
    • 45-49 Elan weapon + 5kk = 1 Elan Catalyst
    • 50-54 Elan weapon + 10kk = 5 Elan Catalysts
    • 55-59 Elan weapon + 20kk = 10 Elan Catalysts
    • 60-64 Elan weapon + 40kk = 20 Elan Catalysts
  • Disabled breakdown recipe for 45-49 Elan weapons
  • [Upgrading 45-49 to 50-54 Elan weapon, losing upgrades]: 45-49 Elan weapon + 10 Sparkling Altars + 10 Herodian Chips + 5 Perfect Crystal Talics + 200kk
  • New recipe: [Upgrading 45-49 to 50-54 Elan weapon, preserving upgrades]: 45-49 Elan weapon + 10 Sparkling Altars + 10 Herodian Chips + 5 Perfect Crystal Talics + 6 Elan Catalysts + 200kk
  • Disabled recipe for 55-59 Elan weapon from 60 Type B weapon
  • Disabled breakdown recipe for 55-59 Elan weapons
  • [Upgrading 50-54 to 55-59 Elan weapon, losing upgrades]: 50-54 Elan weapon + 17 Sparkling Altars + 17 Herodian Chips + 10 Life Cores + 400kk
  • New recipe: [Upgrading 50-54 to 55-59 Elan weapon, preserving upgrades]: 50-54 Elan weapon + 17 Sparkling Altars + 17 Herodian Chips + 10 Life Cores + 12 Elan Catalysts + 400kk
  • [Upgrading 55-59 to 60-64 Elan weapon, losing upgrades]: 55-59 Elan weapon + 30 Sparkling Altars + 30 Herodian Chips + 20 Life Cores + 10 Temple Relics + 800kk
  • New recipe: 25 Elan Catalysts + 10 Temple Relics = 1 Superior Temple Relic [Elan]
  • [Upgrading 55-59 to 60-64 Elan weapon, preserving upgrades]: 55-59 Elan weapon + 30 Sparkling Altars + 30 Herodian Chips + 20 Life Cores + 1 Superior Temple Relic [Elan] + 800kk
  • New recipe: Smelting 50-65 Leon weapons into Leon Catalyst
    • 50 Leon weapon + 5kk = 1 Leon Catalyst
    • 55 Leon weapon + 10kk = 5 Leon Catalysts
    • 60 Leon weapon + 20kk = 10 Leon Catalysts
    • 65 Leon weapon + 40kk = 20 Leon Catalysts
  • [Upgrading 50 to 55 Leon weapon, losing upgrades]: 50 Leon weapon + 10 Transparent Altars + 10 Herodian Chips + 5 Perfect Crystal Talics + 200kk
  • New recipe: [Upgrading 50 to 55 Leon weapon, preserving upgrades]: 50 Leon weapon + 10 Transparent Altars + 10 Herodian Chips + 5 Perfect Crystal Talics + 6 Leon Catalysts + 200kk
  • [Upgrading 55 to 60 Leon weapon, losing upgrades]: 55 Leon weapon + 17 Transparent Altars + 17 Herodian Chips + 10 Life Cores + 400kk
  • New recipe: [Upgrading 55 to 60 Leon weapon, preserving upgrades]: 55 Leon weapon + 17 Transparent Altars + 17 Herodian Chips + 10 Life Cores + 12 Leon Catalysts + 400kk
  • [Upgrading 60 to 65 Leon weapon, losing upgrades]: 60 Leon weapon + 30 Transparent Altars + 30 Herodian Chips + 20 Life Cores + 10 Temple Relics + 800kk
  • New recipe: 25 Leon Catalysts + 10 Temple Relics = 1 Superior Temple Relic [Leon]
  • [Upgrading 60 to 65 Leon weapon, preserving upgrades]: 60 Leon weapon + 30 Transparent Altars + 30 Herodian Chips + 20 Life Cores + 1 Superior Temple Relic [Leon] + 800kk
  • 55 Type C weapon: 55 Int + 55 Type A + 10 Type C Shards + 20 Scarlet Stones + 1 Illusion Altar + 40kk
  • 60 Type C weapon: 60 Int + 60 Type A + 20 Type C Shards + 4 Life Cores + 2 Illusion Altars + 80kk (Degrade chances: -0 - 20%, -1 - 17%, -2 - 15%, -3 13%-, -4 - 11%, -5 - 9%. Failure chance - 15%)
  • 65 Type C weapon: 65 Int +3 (Ignorance) + 65 Type A +4 (Ignorance) + 4 Looted Temple Relics + 8 Life Cores + 4 Illusion Altars + 150kk (Degrade chances: -0 - 20%, -1 - 17%, -2 - 15%, -3 13%-, -4 - 11%, -5 - 9%. Failure chance - 15%)
     

Dungeons (mostly economy improvements)

  • Added Gearscore entry requirements
    • Gate Territory 50-55 - 300+ GS
    • Gate Territory 55-60 - 350+ GS
    • Gate Territory 60-65 - 450+ GS
    • Small Citadel - 300+ GS
    • Big Citadel - 500+ GS
    • Elf Ruins - 650+ GS
  • In all dungeons, progression requires looting an item at the start and end. Thus, running dungeons during CW is impossible
  • Dungeon mobs are now mostly stun-immune
  • In LC and BC, removed the need to loot from pillars; now they simply need to be destroyed. This eliminates human error (forgetting to loot) and rare bugs where the item fails to drop
  • Added Rare Reward Catalyst item - This catalyst increases the chance of obtaining a rare item from a Dungeon Reward Bag. To use, pick up the catalyst, hold ALT, and right-click the Reward Bag. Can be used on any bag
  • Added Double Reward Catalyst item - This catalyst grants double rewards from a Dungeon Reward Bag. To use, pick up the catalyst, hold ALT, and right-click the Reward Bag. Can be used on any bag
  • Loot changes in Small Citadel
    • Reduced Ignorance Talics from 2 to 1
    • Increased Crystal Talics from 2 to 4
    • Reduced Herodian Chip shards from 22 to 15
    • Reduced Leon boxes from 5 to 3
    • Reduced Palmas jewelry drop rate by 4x
    • Reduced Palmas armor and 55 Type C armor drop rate by 3x
    • Reduced 45-49 Elan weapon and 55 Type C weapon drop rate by 5x
    • Reduced currency reward for completion from 5kk to 2.5kk
  • Loot changes in Gate Territory 50-55
    • Reduced Scarlet Stone drop rate by 30% and quantity from 2 to 1
    • Reduced quantity of Cubes from Inventor and Illusion Shards from 5 to 3
  • Loot changes in Gate Territory 55-60
    • Reduced quantity of Cubes from Inventor from 10 to 6, and 5 to 3
    • Reduced quantity of Illusion Shards from 10 to 6
    • Reduced 60 Type C weapon and armor drop rate by 50%
  • Loot changes in Gate Territory 60-65
    • Reduced quantity of Cubes from Inventor from 20 to 12, and 10 to 6
    • Reduced quantity of Illusion Shards from 20 to 12
    • Removed Smooth Gilded Stone from drops (no longer used in recipes)
  • Loot changes in Big Citadel
    • Reduced Herodian Chip drop rate by 50%
    • Reduced 50 Perfect Leon weapon drop rate by 3x
    • Reduced upgraded Palmas jewelry and Citadel jewelry drop rate by 5x
    • Reduced 55 Palmas armor drop rate by 3x
    • Reduced Dragon/Axe jewelry drop rate by 2x
    • Added Glyph Box
    • Added Ancient Seal
  • 4-man BC dungeon removed
  • Loot changes in Elf Ruins
    • Reduced drop rate of Precious jewelry, Citadel jewelry, and T6 by 30%
    • Reduced 60 Palmas armor and 60 Type C weapon drop rate by 2x
    • Removed Smooth Gilded Stone from drops (no longer used in recipes)
    • Reduced Herodian Chips from 3 to 2
    • Increased Intact Altars from 2 to 4
    • Added Defense Shard and Temple Relic to drops
    • Reduced currency reward for completion from 30kk to 15kk
    • Added Glyph Box
    • Added Ancient Seal
  • Solo leveling dungeons have been removed. They will be replaced with party dungeon quests for EXP.
  • Added quests for dungeon rewards. For more details, see the "Quests & Dungeons" section of the server guide.

Quests (mostly economy improvements)

  • All daily quests now reset at 9:00 MSK
  • Repeating Quest 1
    • Reduced Crystal Talics from 6 to 4
    • Reduced Cubes from Inventor from 20 to 10
    • Reduced currency from 5kk to 3kk
  • Repeating Quest 2
    • Reduced Herodian Chip shards from 33 to 22
    • Reduced Type C shards from 5 to 3
    • Reduced currency from 7.5kk to 5kk
  • Repeating Quest 3
    • Reduced Leon boxes from 10 to 5
    • Increased Altar shard boxes from 3 to 4
    • Reduced +3 Ore from 5 stacks to 3 stacks
    • Reduced currency from 10kk to 7.5kk
  • Repeating Quest 4
    • Replaced 5 Life Cores with a box that has a 50% chance to drop a Life Core
  • Repeating Quest 5
    • Reduced Rex Fingers from 3 to 1
  • Repeating Quest 6
    • Reduced Altar boxes from 8 to 2
    • Replaced 3 Defense Shards and 4 Temple Relics with a box that has a 35% chance for a Defense Shard or 20% for a Temple Relic
    • Removed 60 Leon piece boxes
  • Strength Test III-IV
    • Reduced CP from 52 to 25
  • Strength Test III-V
    • Replaced Altars with 50 Altar shards of choice
  • Strength Test IV-II
    • Replaced Life Cores with a box that has a 50% chance to drop a Life Core
  • Strength Test IV-III
    • Reduced Altars from 4 to 1
  • Strength Test V-I
    • Reduced Intact Altar boxes from 6 to 2
  • Strength Test V-II
    • Reduced Scroll bags from 2 to 1
  • Strength Test V-III
    • Replaced 60 Leon piece boxes with 50 CP
  • Strength Test V-IV
    • Reduced Rex Fingers from 10 to 1
  • Strength Test VI-II
    • Replaced Defense Shards with a box that has a 35% chance for a Defense Shard or 20% for a Temple Relic
  • Strength Test VI-III
    • Reduced Herodian Chips from 10 to 3
  • Strength Test VI-IV
    • Reduced Scroll bags from 4 to 2
  •  
  • Normal 55+ Gear Quest - Swapped 60 Leon boxes for 50 Leon boxes (7 pcs)
  • Normal 60+ Gear Quest - Swapped 60 Leon boxes for 50 Leon boxes (15 pcs)
  • Normal 55+ Resource Quest - Reduced Rex Fingers from 4 to 2, reduced Life Cores from 7 to 1
  • Normal 60+ Resource Quest - Reduced Temple Relics from 4 to 1, reduced Protection Shards from 3 to 1
  • Normal 50+ Gear Quest Box - Halved the drop rate for Dragon/Axe accessory boxes
  • Normal 55+ Gear Quest Box - Reduced Dragon/Axe accessory boxes from 2 to 1
  • Normal 60+ Gear Quest Box - Reduced amount of
  • Dragon/Axe accessory boxes from 4 to 2
  • Normal 55+ Resource Quest Box - Swapped 60 Leon boxes for 50 Leon boxes (5 pcs), reduced Altar boxes from 3 to 1
  • Normal 60+ Resource Quest Box - Swapped 60 Leon boxes for 50 Leon boxes (8 pcs), reduced Altar boxes from 7 to 3, reduced Rex Fingers from 4 to 2, reduced Life Cores from 7 to 1
  • Rare 55+ Gear Quest - Swapped 60 Leon boxes for 50 Leon boxes (10 pcs)
  • Rare 60+ Gear Quest - 60 Leon boxes of all grades can now drop nothing (50% chance for an empty box)
  • Rare 55+ Resource Quest - Reduced Rex Fingers from 6 to 3, reduced Life Cores from 10 to 2
  • Rare 55+ Gear Quest Box - Reduced Dragon/Axe accessory boxes from 4 to 3
  • Rare 60+ Resource Quest - Reduced Temple Relics from 6 to 2, reduced Protection Shards from 5 to 2, reduced Altar boxes from 6 to 5, reduced Herochips from 4 to 3
  • Rare 60+ Gear Quest Box - Halved the drop rate for DDD/Cit jewelry boxes
  • Rare 55+ Resource Quest Box - Swapped 60 Leon boxes for 50 Leon boxes (8 pcs), reduced Altar boxes from 5 to 3
  • Rare 60+ Resource Quest Box - Swapped 60 Leon boxes for 50 Leon boxes (12 pcs), reduced Altar boxes from 10 to 5, reduced Rex Fingers from 6 to 3, reduced Life Cores from 10 to 2
  • Mythic 55+ Gear Quest - Swapped 60 Leon boxes for 50 Leon boxes (15 pcs)
  • Mythic 55+ Resource Quest - Reduced Rex Fingers from 12 to 5, reduced Life Cores from 20 to 4
  • Mythic 55+ Resource Quest Box - Swapped 60 Leon boxes for 50 Leon boxes (15 pcs), reduced Altar boxes from 10 to 6
  • Mythic 60+ Resource Quest - Reduced Temple Relics from 12 to 4, reduced Protection Shards from 9 to 3, reduced Altar boxes from 12 to 8, reduced Herochips from 8 to 5
  • Mythic 60+ Resource Quest Box - Swapped 60 Leon boxes for 50 Leon boxes (20 pcs), reduced Altar boxes from 20 to 10, reduced Rex Fingers from 12 to 6, reduced Life Cores from 20 to 4
  • Reduced the amount of Type C excelsiors from coupons in Repeatable Quest 2
  • Reduced the amount of Talics of Ignorance in the level 46 questline from 7 to 2
  • Now all quests up to level 30 are consolidated into a single quest chain:
    • Reduced the total number of quests
    • Adjusted quest progression to match leveling rates
    • Added non-tradable 20% Attack Potions and Chocolate as rewards

Socketing (Inlay)

  • Removed old Crystals, replaced with new items: Cores, Chips, and Glyphs
  • Cores can be socketed into weapons, gloves, and boots. There are 5 types of Cores, each with two properties, and each property has 5 grades. You can socket identical Cores into the same item.
    yadroEN.jpg
  • Chips can be socketed into helmets, chests, and pants. There are 5 types of Chips, each with two properties, and each property has 5 grades. You can socket identical Chips into the same item.
    chipEN.jpg
  • Glyphs can be socketed into jewelry. Glyphs have one property, but collecting a set grants additional bonuses.
    glyphsEN.jpg
  • Ways to obtain Cores and Chips:
    • Boss loot
    • Battle Pass
    • Lucky Mobs
    • Rewards from Normal, Rare, and Mythic Battle Pass quests
    • Crafting (check server guide/socketing section for recipes)
  • Upgrading Cores and Chips works like upgrading perfect elemental jewelry to overperfect, using modifiers:
    • Core Modifier boxes drop modifiers for each specific type (5 total)
    • Chip Modifier boxes drop modifiers for each specific type (5 total)
    • Cores and Chips can be upgraded infinitely until reaching max grade 5-5
    • Upgrade attempts result in a random grade; it can either increase or decrease.
  • Ways to obtain Glyphs:
    • Boss loot
    • Battle Pass (small amount)
    • Big Citadel and Elven Ruins
    • Small chance as rewards from Normal, Rare, and Mythic Battle Pass quests
    • Crafting (check server guide/socketing section for recipes)
    • Glyphs can be re-rolled using the Ancient Seal item.
      • Ancient Seals drop from BP, Bosses, Big Citadel, Elven Ruins, and are available in the Cash Shop.

New Launcher Created

  • Features Included:
    • Account management system with the ability to add custom labels (e.g., "Main" or "Storage")
      • Saved accounts will not be lost if you reinstall the game client
    • Option to enable the 4GB version of RF_Online.bin
    • Option to disable visual effects
    • Option to disable Vertical Synchronization (V-Sync)
    • Display of latest news alongside links to the forum, description, personal account panel, and social media
    • Startup diagnostics function
      • Checks if RF_Online.bin was deleted or blocked by an antivirus software and alerts you
      • Checks which graphics card is launching the client and notifies you if the integrated one is active
    • Launches update checks only for new files rather than scanning the whole patch every time
    • Self-updating feature so you do not have to redownload the patch if the launcher changes
    • Backup server for downloading updates in case the main server is down or fails
    • Login gate selection, including gate latency diagnostics right at log-in
    • Server player count (online) display
    • One-click full client file verification function
    • Alert notification if the account is already in-game when attempting to log in
      • Ability to cancel the account login process
      • If you proceed with the login, a 10-second delay will trigger before connecting (protection against forced relogs)

 

MAU Cost Changes:

  • Total purchase cost for all parts at specific levels:
    • Level 35 — was 5M, now 2.2M
    • Level 37 — was 7.6M, now 3.5M
    • Level 40 — was 11.3M, now 6M
    • Level 43 — was 18M, now 12M
    • Level 45 — was 26M, now 20M
    • Level 47 — was 37M, now 30M
    • Level 50 — was 145M, now 80M
    • Level 53 — was 320M, now 245M
    • Level 55 — was 551M, now 400M
  • Reduced the price of top-tier MAU ammunition from 50M to 30M
  • Reduced the amount of resources required for crafting MAU Point Capsules:
    • Herodian Chip x1 + Whole Altar (any color) x1 + Crystal Talic x25 + 25M = +1,000 MAU Points Capsule
    • Herodian Chip x3 + Whole Altar (any color) x3 + Crystal Talic x50 + Life Core x2 + 50M = +25,000 MAU Points Capsule
    • Herodian Chip x9 + Whole Altar (any color) x9 + Perfect Crystal Talic x2 + Life Core x6 + Plundered Temple Relic x2 + 100M = +150,000 MAU Points Capsule

Council Lamp Properties and Requirements

  • Added new properties to Council Lamps alongside standard ones:
    • Patriarch - 7% Vampirism
    • Left Archon - 15% Attack (Generator style), 15% Debuff Duration Reduction, 4% HP Recovery
    • Right Archon - 8% Attack (Generator style), 8% Debuff Duration Reduction, 2% HP Recovery
    • Left Attack - 15 Accuracy, 10% Block Penetration, 0.6s Magic Skill Cooldown Reduction
    • Right Attack - 8 Accuracy, 5% Block Penetration, 0.3s Magic Skill Cooldown Reduction
    • Left Defense - 20% Debuff Duration Reduction
    • Right Defense - 10% Debuff Duration Reduction
    • Left Support - 10% HP, 3% HP Recovery
    • Right Support - 5% HP, 1.5% HP Recovery
  • Changed requirements for candidate registration and voting eligibility:
    • Candidate registration: Level 50, 70k CP, 8k Hierarchy Points, and a 20m racial currency fee.
    • Voting: Must be Level 50, 70k CP, 5k Hierarchy Points, and a 7m racial currency fee.
    • Hierarchy Points are a new type of point that builds up passively for active players. View them in the character window (press "C"). Points are consumed upon voting or registering.
    • Voting power depends on Level, CP, and current Hierarchy Points.
      • Every 1k Hierarchy Points gives 1.5 points.
      • Every 5k CP gives 1.5 points.
      • Points by Character Level:
        • 50 - 25 pts
        • 51 - 32 pts
        • 52 - 40 pts
        • 53 - 48 pts
        • 54 - 60 pts
        • 55 - 85 pts
        • 56 - 100 pts
        • 57 - 120 pts
        • 58 - 150 pts
        • 59 - 170 pts
        • 60 - 200 pts
        • 61 - 235 pts
        • 62 - 275 pts
        • 63 - 325 pts
        • 64 - 380 pts
        • 65 and 66 - 440 pts

Jewelry:

  • Detection jewelry added for all races; rare drop from HQ Bosses.
  • Added Elemental Accuracy jewelry:
    • To upgrade accuracy rings: 5 Mercy Talics + 5 T3s + 5 other T3s (not 100% success rate!).
    • To upgrade accuracy amulets: 5 Mercy Talics + 5 T3s + 5 other T3s (not 100% success rate!).
    • To upgrade attack/accuracy rings/amulets: 5 Ignorance Talics + 5 Mercy Talics + 5 T3s + 5 other T3s (not 100% success rate!).
    • 100% modifiers for upgrading this jewelry to overperfect have been created and added to standard boxes.
    • BCC
      • Amulets
      • 1gr - 4 Acc, 2gr - 8 Acc, 3gr - 12 Acc, 4gr - 16 Acc
      • Rings
      • 1gr - 10/4 Atk/Acc, 2gr - 15/8 Atk/Acc, 3gr - 20/12 Atk/Acc, 4gr - 20/16 Atk/Acc
    • CCC
      • Amulets
      • 1gr - 10/4 Atk/Acc, 2gr - 15/8 Atk/Acc, 3gr - 20/12 Atk/Acc, 4gr - 25/16 Atk/Acc
      • Rings
      • 1gr - 4 Acc, 2gr - 8 Acc, 3gr - 12 Acc, 4gr - 16 Acc
    • ACC
      • Amulets and Rings
      • 1gr - 10/4 Atk/Acc, 2gr - 15/8 Atk/Acc, 3gr - 20/12 Atk/Acc, 4gr - 25/16 Atk/Acc
  • You can now infinitely combine overperfect elements with modifiers until you get your desired result.
  • Changes to 3D (DDD) Accessories:
    • Dagan Ring:
      • Increased Damage from 15% to 25%.
    • Dagnu Ring:
      • Increased HP bonus from 7% to 10%.
      • Increased Defense from 10% to 20%.
      • For Accuracy or Dodge variants, the stat has also been increased from 10 to 20.
    • Dagon Amulet:
      • Increased Damage from 15% to 20%.
      • Increased HP bonus from 7% to 10%.
      • Increased Defense from 20% to 30%.
      • For Accuracy or Dodge variants, the stat has also been increased from 20 to 30.
    • Set Bonus:
      • Reduced Damage from 45% to 30%.
      • Reduced Defense from 45% to 30%.
      • For Accuracy or Dodge variants, the bonus has also been reduced from 45 to 30.
  • Reduced HP stats in Novice Jewelry from 15% to 12%
  • Reduced stats for Adventurer's Jewelry:
    • Attack from 10% to 8%
    • HP from 8% to 6%
    • Defense from 15% to 10%
  • Expedition Jewelry:
    • This is standard jewelry that now has new sprites and a set bonus
      • Volcano Expedition Amulet, Novus Expedition Amulet, Volcano Expedition Ring, and Elan Expedition Ring each grant a 10% damage increase
        image.png
    • As a reminder, here is how this jewelry is obtained:
      • The familiar killing of Volcanic Scarabs at level 42 - Volcano Expedition Ring
      • The Volcano Expedition Amulet could not be obtained before; we have added it to the level 44 questline
      • The level 49 questline for killing Varassa - Elan Expedition Ring
      • The standard level 50 questline - Novus Expedition Amulet
  • Added new Boss Essence Jewelry:
    • New progression jewelry that features set properties
      • A total of two jewelry sets have been added, with 4 different jewelry pieces in each set
        image.pngimage.png
    • How to obtain:
      • By combining 8 pcs of Boss Essence at the Hero NPC, you will receive a random piece of jewelry
      • You can combine one piece of this jewelry at the Hero NPC to receive 4 pcs of Boss Essence in return
      • Boss Essence drops from Outpost PBs
      • Essences can also be obtained by completing the "Maid Hunt" and "Boss Essence Quest" missions
    • Maid Hunt
      • Requirements:
        • Character level 50+
        • 300+ GS
        • Possession of the "Maid Hunt" item, sold by "NPC Buffer"
      • The quest can be taken from the NPC "NPC Buffer | Quest Vendor" in HQ
      • Quest Objective:
        • Kill 9 pcs Royal Maid
        • Royal Maids spawn near Novus Monoliths in the Sette Desert. Monoliths appear every 3 hours
      • Reward: Boss Essence 1 pc
    • Boss Essence Quest
      • Requirements:
        • Character level 50+
        • 300+ GS
        • Possession of the "Boss Essence Quest" item, sold by "NPC Buffer"
      • The quest can be taken from the NPC "NPC Buffer | Quest Vendor" in HQ
      • Quest Objective:
        • Kill 5 pcs Destroyer
        • Kill 5 pcs Infected Hammerhead
      • Reward: Boss Essence 1 pc

Weapons

  • Significantly reduced PVP weapon damage.
  • Elan Weapons
    • Balanced damage across all levels.
    • Replaced non-working magic stats.
    • Added two useful properties to each weapon.
    • 45-49 level weapons now drop as rare (red) by default.
  • Added the ability to exchange certain bows and launchers for alternative versions to support HP-builds.
    Alternative versions have reduced damage spread, lower max damage, and subtract 300 evasion.
    To get these, exchange the weapon in the Hero's Transmogrification window using a Golden Catalyst.
    • Exchangeable:
      • 55, 60, and 65 Leon
      • 55, 60, and 65 PVP
      • 50-54, 55-59, and 60-64 Elan weapons

Armor and Shields

  • Jewelry is no longer required for Palma armor set assembly.
  • SP Armor
    • Added minor set bonuses to SP armor to make it relevant. Set bonuses only trigger when wearing 5 pieces of the same type (e.g., full HP set).
    • All SP sets have identical set bonuses, except for Crit and HP sets. Full Crit set gets +10% HP; Full HP set gets +10 Crit.
    • Defense and extra defense values adjusted; they are now 10% higher than Type B armor of the same level.
  • Reduced Type C armor property power:
    • HP/FP increase - was 6%, now 4%
    • Accuracy - was 5, now 3
    • Damage - was 5%, now 3.5%
    • Defense - was 20%, now 12%
    • HP increase - was 10%, now 8%
    • Block rate - was 2%, now 1.5%
    • Vampirism - was 7%, now 4.5%
    • Purification - was 10%, now 7%
    • Crit - was 8, now 5
    • Life - was 8%, now 6%
  • Adjusted shield stats based on grade and level
    • Type A Shields
      • HP/FP - 50lv 4%, 47lv 3.5%, 45lv 3%, 43lv 2.5%, 41lv 2%, 39-lv 1.5%
      • FP Usage - 50lv -25%, 47lv 22%, 45lv 19%, 43lv 16%, 41lv 13%, 39-lv 10%
      • Accuracy - 50lv 15, 47lv 13, 45lv 11, 43lv 9, 41lv 7, 39-lv 5
      • Anti-Crit - 50lv 15%, 47lv 13%, 45lv 11%, 43lv 9%, 41lv 7%, 39-lv 5%
      • Damage - 50lv 7%, 47lv 6%, 45lv 5%, 43lv 4%, 41lv 3%, 39-lv 2%
      • Defense - 50lv 25%, 47lv 20%, 45lv 17%, 43lv 14%, 41lv 11%, 39-lv 8%
      • HP - 50lv 9%, 47lv 8%, 45lv 7%, 43lv 6%, 41lv 5%, 39-lv 4%
      • Block Rate - 50lv 4%, 47lv 3.5%, 45lv 3%, 43lv 2.5%, 41lv 2%, 39-lv 1.5%
      • Vampirism - 50lv 15%, 47lv 13%, 45lv 11%, 43lv 9%, 41lv 7%, 39-lv 5%
      • Purification - 50lv 15%, 47lv 13%, 45lv 11%, 43lv 9%, 41lv 7%, 39-lv 5%
      • Crit - 50lv 7, 47lv 6, 45lv 5, 43lv 4, 41lv 3, 39-lv 2
    • Type C/SP Shields
      • HP/FP - 50lv 5%, 47lv 4.5%, 45lv 4%, 43lv 3.5%, 41lv 3%, 39-lv 2.5%
      • FP Usage - 50lv -30%, 47lv 27%, 45lv 24%, 43lv 21%, 41lv 18%, 39-lv 15%
      • Accuracy - 50lv 20, 47lv 18, 45lv 16, 43lv 14, 41lv 12, 39-lv 10
      • Anti-Crit - 50lv 20%, 47lv 18%, 45lv 16%, 43lv 14%, 41lv 12%, 39-lv 10%
      • Damage - 50lv 10%, 47lv 9%, 45lv 8%, 43lv 7%, 41lv 6%, 39-lv 5%
      • Defense - 50lv 30%, 47lv 25%, 45lv 22%, 43lv 19%, 41lv 16%, 39-lv 13%
      • HP - 50lv 12%, 47lv 11%, 45lv 10%, 43lv 9%, 41lv 8%, 39-lv 7%
      • Block Rate - 50lv 5%, 47lv 4.5%, 45lv 4%, 43lv 3.5%, 41lv 3%, 39-lv 2.5%
      • Vampirism - 50lv 20%, 47lv 18%, 45lv 16%, 43lv 14%, 41lv 12%, 39-lv 10%
      • Purification - 50lv 20%, 47lv 18%, 45lv 16%, 43lv 14%, 41lv 12%, 39-lv 10%
      • Crit - 50lv 10, 47lv 9, 45lv 8, 43lv 7, 41lv 6, 39-lv 5
  • Added the ability to swap HP for Dodge, or Dodge for HP, in the set effects of Palmas and Archon armor.
    • To swap regular armor for the alternative version, place 5 Ignorance Talics in your inventory, hold ALT, and Right-Click on the armor piece; 10,000,000 (10m) will also be deducted.
    • For more details, see the "Armor | Shields | Cloaks" section of the server guide, under the "Alternative Version" spoilers.
  • Modified the recipe for crafting Level 50 Type C armor; it can now be crafted with the desired stat option right away:
    • Level 50 Intense Armor Piece x1
    • Level 50 Normal (White) Armor Piece x1
    • Type C Excelsior x2
    • Inventor's Cube Option x5 [increased drop rate from mobs]
    • 500,000 Currency

Boss Changes

  • Increased damage, HP, and HP regeneration of Outpost PBs
  • Changes to PB loot and respawn times
    • HQ PB - spawns every 4 hours
      • Grade 1 and 2 Elemental Jewelry [7% for 10 pcs]
      • T3 Gems [100% for 15 pcs]
      • Talics (except Ignorance and Favor) [100% for 30 pcs]
      • T1 Reagents [100% for 2 pcs]
      • Blessing for Bellato [100% for 2 pcs]
      • Runes [100% for 10 pcs]
      • Guild XP Capsule +10
    • Outpost PB - spawns every 8 hours
      • Grade 2 and 3 Elemental Jewelry [7% for 10 pcs]
      • Detection Jewelry [10% for 3 pcs]
      • Main Talics (Ignorance, Favor, Mercy, Grace) [100% for 15 pcs]
      • T3 Gems [100% for 15 pcs]
      • T4 Gems [100% for 10 pcs]
      • Box with Chip, Core, or Glyph [50% for 3 pcs]
      • Boxes with Core and Chip Upgraders [50% for 2 pcs]
      • Box with Jetpack Boosters [50% for 1 pc]
      • Ore +2 [100% for 7 slots]
      • T2 Reagents [100% for 2 pcs]
      • Boss Essence [100% for 2 pcs]
      • Guild XP Capsule +40
    • Varassa - spawns every 8 hours
      • Grade 3 Elemental Jewelry [10% for 10 pcs]
      • Elemental Jewelry Upgraders [50% for 6 pcs]
      • Essence of Power [50% for 2 pcs]
      • Double and Rare Reward Catalysts [50% for 4 pcs]
      • Ancient Seal [100% for 1 pc]
      • Keys to 50-55 and VC
      • Ore +3 [100% for 7 slots]
      • T3 Reagents [100% for 2 pcs]
      • Boss Essence [100% for 2 pcs]
      • Guild XP Capsule +60
    • Cyrus Gale, Thrasher, Leonovas - spawn every 8 hours
      • Guild Points Capsule +50 [100% for 3 pcs]
    • Stocker Droid (Beetles) - spawns every 3 hours
      • Blessing [100% for 6 pcs]
      • T5 Gems [50% for 10 pcs]
      • Elemental Jewelry Upgraders [50% for 6 pcs]
      • Guild XP Capsule +20
    • Striker Droid (Duck) - spawns every 8 hours
      • Semi-perfect and Perfect Elemental Jewelry [14% for 10 pcs]
      • Leon Boxes [50% for 20 pcs]
      • 45-49 Elan Weapons [5% for 5 pcs]
      • Box with Chip, Core, or Glyph [50% for 5 pcs]
      • Scarlet Stone [50% for 30 pcs]
      • Box with Altar Shards [50% for 15 pcs]
      • Ore +3 [100% for 10 pcs]
      • Guild XP Capsule +60
    • Ectoplasmic Armor (Keykeeper) - spawns every 8 hours
      • T4 Gems [100% for 20 pcs]
      • T3 Reagents [100% for 4 pcs]
      • Boxes with Core and Chip Upgraders [50% for 4 pcs]
      • Keys to 50-55, VC, and BC
      • Double and Rare Reward Catalysts [50% for 8 pcs]
      • Guild XP Capsule +60
    • Caliana Princess, Belphegor, and Earthquake - spawn every 12 hours
      • Perfect Elemental Jewelry [50% for 5 pcs]
      • Clingstone [100% for 90 pcs]
      • Leon Boxes [50% for 35 pcs]
      • Box with Altar Shards [50% for 25 pcs]
      • Hero Chip [50% for 2 pcs]
      • Magister Chest [100% for 6 pcs]
      • T6 Gems [50% for 2 pcs]
      • Box with Jetpack Boosters [50% for 3 pcs]
      • Box with Glyphs [50% for 1 pc]
      • Essence of Power [50% for 4 pcs]
      • Guild XP Capsule +80
    • Rockjaw, Taraven, Blink, Caliana Queen, Soul Sinder - spawn Tuesday, Thursday, Sunday at 20:00
      • Clingstone [100% for 2 slots]
      • Lvl 55 Type C Armor [50% for 8 pcs]
      • Lvl 55 Type C Weapons [50% for 3 pcs]
      • Lvl 50 Palmas Armor [50% for 5 pcs]
      • 45-49 Elan Weapons (instantly Relic/Orange) [50% for 3 pcs]
      • Lvl 50 Leon Weapons (random grade) [50% for 3 pcs]
      • Altars [100% for 10 pcs]
      • Hero Chips [100% for 5 pcs]
      • Ore +3 [100% for 20 pcs]
      • Guild XP Capsule +300
    • Primal Pseudo-Dragon - spawns Thursday, Saturday at 20:00
      • Clingstone [100% for 3 slots]
      • Dragon/Bax Jewelry [100% for 7 pcs]
      • Altars [100% for 15 pcs]
      • Hero Chips [100% for 7 pcs]
      • Ore +3 [100% for 30 pcs]
      • T6 Envelope [100% for 2 pcs]
      • Guild XP Capsule +450
    • DDD - spawns Saturday at 20:00
      • Clingstone [100% for 4 slots]
      • DDD Jewelry [100% for 1 pc and 50% for another 1 pc]
      • Precious Jewelry [30% for 3 pcs]
      • 50-54 Elan Weapons [50% for 2 pcs]
      • Lvl 55 Palmas Armor [50% for 4 pcs]
      • Lvl 55 Leon Weapons (random grade) [50% for 2 pcs]
      • Divine Essence 5 GR [100% for 2 pcs]
      • Guild XP Capsule +800
    • PBs in Land of Beasts - spawn Saturday at 20:00
      • Clingstone [100% for 5 slots]
      • DDD Jewelry [50% for 2 pcs]
      • Precious Jewelry [50% for 3 pcs]
      • Citadel Jewelry [50% for 3 pcs]
      • Lvl 65 Type C Armor [100% for 6 pcs]
      • Lvl 65 Type C Weapons [100% for 3 pcs]
      • Lvl 60 Leon Weapons [50% for 2 pcs]
      • 55-59 Elan Weapons [50% for 2 pcs]
      • Lvl 60 Palmas Armor [50% for 4 pcs]
      • Lvl 60 SP Armor [50% for 5 pcs]
      • Key to Elf Ruins [100% for 4 pcs]
      • Guild XP Capsule +1200

Server-Custom Generators

  • You can now add one of 6 properties to your level 50 generator
  • Level 50 generators can be upgraded to Server Generators, adding one of 6 stats. 20 grades total.
  • Upgrades preserve current refinement (+).
  • Upgradable using resources or a special Booster.
  • See server guide, Armor | Shields | Cloaks section for generator types and recipes.

Battle Pass

  • Battle Pass rewards fully revamped:
    • Previously saturated with excessive resources and gear.
    • Now contains diverse progression items, skins, boosters, cash shop items, and limited resources.
  • Removed BP experience capsules from repeatable quests.

Lucky Mobs

  • Loot changes for Lucky Mobs:
    • Crystal boxes removed.
    • Reduced drop quantity of CP capsules.
    • Added Grade 1-1 Chip and Core boxes to Ether and VC (Volcano Cauldron) mobs.
    • Added Grade 2-2 Chip and Core boxes to Elan and OC (Outcast Land) mobs.
    • Added Grade 3-3 Chip and Core boxes to Lab and Sette mobs.
    • Added Grade 4-4 Chip and Core boxes to Beast Mountain mobs.
  • Reduced value of CP capsules dropping from lucky mobs:
    • Ether - 1kk Capsule became 300k Capsule
    • VC - 2kk Capsule became 500k Capsule
    • Elan - 5kk Capsule became 1kk Capsule
    • Beast Mountain - 7kk Capsule became 1.5kk Capsule
    • Laboratory - 7kk Capsule became 1.5kk Capsule
    • Outcasts Land - 10kk Capsule became 2kk Capsule
    • Land of Beasts - 10kk Capsule became 4kk Capsule

Rifts

  • Added new "Rift" mechanic:
    • Portals spawn at set times, teleporting you to special leveling or farming zones.
    • Rifts last 1 hour. You can stay as long as the portal is open. Once it closes, all players inside are sent to HQ.
    • Requires a "Rift Pass." Item is temporary (6-hour duration) but allows unlimited entries. Available via Teleport Coordinator and Cash Shop.
    • Death leads to respawn in your racial HQ. Resurrection potions are allowed.
    • System notifications appear in chat and center screen on portal opening/closing.
    • Better leveling/farming than open maps due to faster spawn rates and increased mob density in some rifts.
    • Quests can be completed inside rifts.
    • Each rift has level restrictions.
    • Rift portal appearance shown in screenshot below.
      bandicam 2026-01-19 17-08-43-752.jpg
  • Sette Desert Rifts
    • Guards near TP:
      • Spawn times - 00:00, 8:00, and 16:00 (MSK).
      • Entry points - Sette Desert (BCC) [58 39], Windy Valley (CCC) [35 58], Arid Vale (ACC) [58 58].
  • Space Laboratory Rift
    • KT Farming | Level 45+
    • Spawn times: 23:30, 10:30, 16:30.
    • Duration extended to 3 hours.
    • Entry: Requires "Rift Pass [KT Farm]". Single-use item, sold by Teleport Coordinator.
    • Entry points: Spawn in each racial HQ (respawn zone).
    • Inside: 1 TOP-spawn, 2 medium, 1 solo. Marked in blue on the screenshot.
    • Drop: Crystal Talic Shards. 9 shards = 1 Crystal Talic (Combine: ALT + Right-Click shards).

image.png

Buyback System:

  • Added NPC buyback feature for sold items.
  • Most valuable items can be bought back, though the history has a limit.
  • Simply talk to any HQ NPC and click "Buyback Items".
    image.png
  • Buyback cost is 2x the original sale price in Talents or Platinum + 500 Buyback Points.
    *Buyback Points are earned automatically through active play in zones. Check your balance in the character window (press "C").
    image.png

 

Misc:

  • Removed Sette Desert TP sentry guns.
  • Removed exchange buttons for 3 Ignorance / 3 Mercy Talics.
  • Reduced sentry tower installation costs:
    • Lvl 50 - 2.5m to 1.5m
    • Lvl 53 - 5.5m to 2.5m
    • Lvl 55 - 8m to 4m
    • Lvl 57 - 10m to 5.5m
    • Lvl 60 - 12m to 7m
    • Lvl 63 - 14m to 8.5m
    • Lvl 65 - 16m to 10m
  • Chip Breaker (CB) now increases Attack, Defense, and temporarily increases PVP point cap by 15%.
  • Max client window limit set to 4.
  • Copy/Paste enabled in chat via Ctrl+V.
  • Items now auto-stack after Hero combinations.
  • Added "Master's Chest" - contains refinement Essences (Grades 1-5) which alter refinement success rates.
    • Available via Talic Collector (for CP) and Cash Shop.
    • ALT+Right-Click any two essences to exchange for a Master's Chest.
    • Three types of Essences:
      • Magic Essence - Increases refine chance, decreases Talic failure rate.
      • Superior Essence - Increases refine chance, decreases item destruction rate.
      • Divine Essence - Increases refine chance, decreases both Talic failure and item destruction rates.
  • Purification Potions can now be added to Macros for auto-use.
    image.png
  • The NPC buying and selling tax has been reduced and fixed at 0.1%.
  • Nuclear Missiles (Nukes) are now temporary items and must be used within 12 hours of purchase.
  • Removed Sette Desert TP sentry guns.
  • Kit Changes:
    • Overlord Kit – 30k CS
      • 30-Day Premium Coupon
      • Combined Generator
      • Medallion of Success
      • Emerald of Consolation
      • Medallion of Speed
      • Adventurer's Jewelry
      • Double Pot
      • 100% EXP Recovery Capsule x20
      • Chaos Potion (30 min) x20
      • Unlimited HP Potion +2000 (7 days)
    • Seeker Kit – 12k CS
      • 14-Day Premium Coupon
      • Combined Generator
      • Medallion of Speed
      • Adventurer's Jewelry
      • Double Pot
      • 100% EXP Recovery Capsule x10
      • Chaos Potion (30 min) x10
    • Seeker's Set – 6k CS
      • 15-Day Premium Coupon
      • Speed Medallion
      • Beginner's Jewelry (Level 1)
      • 100% EXP Recovery Capsule x5
      • Chocolate x25
  • Item Database launched – [Link]
    • Allows you to view item damage, defense, and stats.
    • Set bonuses (if available).
    • Boxes and their possible drop lists.
  • Monster Database launched – [Link]
    • Displays monster level, attack, defense, and HP.
    • Their locations.
    • Possible loot from the monster.
  • Pit Boss (PB) Status website launched – [Link]
    • Shows the location and name of each Pit Boss.
    • Their current status and respawn time.
    • Possible loot.
  • Removed the Heal ability from the Red Pseudo-Dragon monster
  • ABU usage is now available from level 50
  • Auction house configured
    • Registration for new Inlaying materials configured
    • "Production Resources" section: new items added and old ones removed
    • Modified the "Loot" section:
      • Drops
      • Leon's Parts Grade 40
      • Leon's Parts Grade 45
      • Leon's Parts Grade 50
      • Leon's Instruction Documents
      • Scrolls
      • Type A Excelsior
      • Type B Excelsior
      • Type C Excelsior
      • Cube Options
      • Jewelry Modifiers
      • For Socketing
      • Boosters
      • Misc
  • Updated drops from Chip and Altar Keeper:
    • Main Talics (Ignorance, Favor, Darkness, Grace, Mercy)
    • T3 Gems
    • T4 Gems
    • Runes
    • Phoenix Feathers
    • Crystal Talics
    • Random Box [BP] (contains +100, +125, +250, +500 capsules)
    • Gold Point Box
    • Chest with Chip, Core or Glyph
    • BC Keys
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  • Admin featured and pinned this topic

Party Member Limit

  • Party leveling has become significantly more relevant:
    • Decreased EXP gained from hitting monsters (damage ticks).
    • Increased EXP gained from landing the killing blow on monsters.
      • Slowed down EXP progression for the player landing the killing blow in a party, but increased EXP progression for all other party members. This reduces the EXP gap between the killer and the rest of the party several times over.
  • Reduced the number of monsters at leveling spots (starting from VC / Volcano Cauldron), but increased the EXP reward per single monster.
    • This change will allow for more comfortable leveling without depending on crit (monster stuns), while also making single-target classes much more efficient.

Dungeons

  • Solo leveling dungeons have been removed. They will be replaced with party dungeon quests for EXP.
  • Added quests for dungeon rewards. For more details, see the "Quests & Dungeons" section of the server guide.

Accessories

  • Changes to 3D (DDD) Accessories:
    • Dagan Ring:
      • Increased Damage from 15% to 25%.
    • Dagnu Ring:
      • Increased HP bonus from 7% to 10%.
      • Increased Defense from 10% to 20%.
      • For Accuracy or Dodge variants, the stat has also been increased from 10 to 20.
    • Dagon Amulet:
      • Increased Damage from 15% to 20%.
      • Increased HP bonus from 7% to 10%.
      • Increased Defense from 20% to 30%.
      • For Accuracy or Dodge variants, the stat has also been increased from 20 to 30.
    • Set Bonus:
      • Reduced Damage from 45% to 30%.
      • Reduced Defense from 45% to 30%.
      • For Accuracy or Dodge variants, the bonus has also been reduced from 45 to 30.

Armor and Shields

  • Added the ability to swap HP for Dodge, or Dodge for HP, in the set effects of Palmas and Archon armor.
    • To swap regular armor for the alternative version, place 5 Ignorance Talics in your inventory, hold ALT, and Right-Click on the armor piece; 10,000,000 (10m) will also be deducted.
    • For more details, see the "Armor | Shields | Cloaks" section of the server guide, under the "Alternative Version" spoilers.

Misc

  • The NPC buying and selling tax has been reduced and fixed at 0.1%.
  • Nuclear Missiles (Nukes) are now temporary items and must be used within 12 hours of purchase.
  • Removed Sette Desert TP sentry guns.
  • Kit Changes:
    • Overlord Kit – 30k CS
      • 30-Day Premium Coupon
      • Combined Generator
      • Medallion of Success
      • Emerald of Consolation
      • Medallion of Speed
      • Adventurer's Jewelry
      • Double Pot
      • 100% EXP Recovery Capsule x20
      • Chaos Potion (30 min) x20
      • Unlimited HP Potion +2000 (7 days)
    • Seeker Kit – 12k CS
      • 14-Day Premium Coupon
      • Combined Generator
      • Medallion of Speed
      • Adventurer's Jewelry
      • Double Pot
      • 100% EXP Recovery Capsule x10
      • Chaos Potion (30 min) x10
  • Item Database launched – [Link]
    • Allows you to view item damage, defense, and stats.
    • Set bonuses (if available).
    • Boxes and their possible drop lists.
  • Monster Database launched – [Link]
    • Displays monster level, attack, defense, and HP.
    • Their locations.
    • Possible loot from the monster.
  • Pit Boss (PB) Status website launched – [Link]
    • Shows the location and name of each Pit Boss.
    • Their current status and respawn time.
    • Possible loot.
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Jewelry

  • Reduced HP stats in Novice Jewelry from 15% to 12%
  • Reduced stats for Adventurer's Jewelry:
    • Attack from 10% to 8%
    • HP from 8% to 6%
    • Defense from 15% to 10%
  • Expedition Jewelry:
    • This is standard jewelry that now has new sprites and a set bonus
      • Volcano Expedition Amulet, Novus Expedition Amulet, Volcano Expedition Ring, and Elan Expedition Ring each grant a 10% damage increase
        image.png
    • As a reminder, here is how this jewelry is obtained:
      • The familiar killing of Volcanic Scarabs at level 42 - Volcano Expedition Ring
      • The Volcano Expedition Amulet could not be obtained before; we have added it to the level 44 questline
      • The level 49 questline for killing Varassa - Elan Expedition Ring
      • The standard level 50 questline - Novus Expedition Amulet
  • Added new Boss Essence Jewelry:
    • New progression jewelry that features set properties
      • A total of two jewelry sets have been added, with 4 different jewelry pieces in each set
        image.pngimage.png
    • How to obtain:
      • By combining 8 pcs of Boss Essence at the Hero NPC, you will receive a random piece of jewelry
      • You can combine one piece of this jewelry at the Hero NPC to receive 4 pcs of Boss Essence in return
      • Boss Essence drops from Outpost PBs
      • Essences can also be obtained by completing the "Maid Hunt" and "Boss Essence Quest" missions
    • Maid Hunt
      • Requirements:
        • Character level 50+
        • 300+ GS
        • Possession of the "Maid Hunt" item, sold by "NPC Buffer"
      • The quest can be taken from the NPC "NPC Buffer | Quest Vendor" in HQ
      • Quest Objective:
        • Kill 9 pcs Royal Maid
        • Royal Maids spawn near Novus Monoliths in the Sette Desert. Monoliths appear every 3 hours
      • Reward: Boss Essence 1 pc
    • Boss Essence Quest
      • Requirements:
        • Character level 50+
        • 300+ GS
        • Possession of the "Boss Essence Quest" item, sold by "NPC Buffer"
      • The quest can be taken from the NPC "NPC Buffer | Quest Vendor" in HQ
      • Quest Objective:
        • Kill 5 pcs Destroyer
        • Kill 5 pcs Infected Hammerhead
      • Reward: Boss Essence 1 pc

Boss Changes

  • Increased damage, HP, and HP regeneration of Outpost PBs
  • Changes to PB loot and respawn times
    • HQ PB - spawns every 4 hours
      • Grade 1 and 2 Elemental Jewelry [7% for 10 pcs]
      • T3 Gems [100% for 15 pcs]
      • Talics (except Ignorance and Favor) [100% for 30 pcs]
      • T1 Reagents [100% for 2 pcs]
      • Blessing for Bellato [100% for 2 pcs]
      • Runes [100% for 10 pcs]
      • Guild XP Capsule +10
    • Outpost PB - spawns every 8 hours
      • Grade 2 and 3 Elemental Jewelry [7% for 10 pcs]
      • Detection Jewelry [10% for 3 pcs]
      • Main Talics (Ignorance, Favor, Mercy, Grace) [100% for 15 pcs]
      • T3 Gems [100% for 15 pcs]
      • T4 Gems [100% for 10 pcs]
      • Box with Chip, Core, or Glyph [50% for 3 pcs]
      • Boxes with Core and Chip Upgraders [50% for 2 pcs]
      • Box with Jetpack Boosters [50% for 1 pc]
      • Ore +2 [100% for 7 slots]
      • T2 Reagents [100% for 2 pcs]
      • Boss Essence [100% for 2 pcs]
      • Guild XP Capsule +40
    • Varassa - spawns every 8 hours
      • Grade 3 Elemental Jewelry [10% for 10 pcs]
      • Elemental Jewelry Upgraders [50% for 6 pcs]
      • Essence of Power [50% for 2 pcs]
      • Double and Rare Reward Catalysts [50% for 4 pcs]
      • Ancient Seal [100% for 1 pc]
      • Keys to 50-55 and VC
      • Ore +3 [100% for 7 slots]
      • T3 Reagents [100% for 2 pcs]
      • Boss Essence [100% for 2 pcs]
      • Guild XP Capsule +60
    • Cyrus Gale, Thrasher, Leonovas - spawn every 8 hours
      • Guild Points Capsule +50 [100% for 3 pcs]
    • Stocker Droid (Beetles) - spawns every 3 hours
      • Blessing [100% for 6 pcs]
      • T5 Gems [50% for 10 pcs]
      • Elemental Jewelry Upgraders [50% for 6 pcs]
      • Guild XP Capsule +20
    • Striker Droid (Duck) - spawns every 8 hours
      • Semi-perfect and Perfect Elemental Jewelry [14% for 10 pcs]
      • Leon Boxes [50% for 20 pcs]
      • 45-49 Elan Weapons [5% for 5 pcs]
      • Box with Chip, Core, or Glyph [50% for 5 pcs]
      • Scarlet Stone [50% for 30 pcs]
      • Box with Altar Shards [50% for 15 pcs]
      • Ore +3 [100% for 10 pcs]
      • Guild XP Capsule +60
    • Ectoplasmic Armor (Keykeeper) - spawns every 8 hours
      • T4 Gems [100% for 20 pcs]
      • T3 Reagents [100% for 4 pcs]
      • Boxes with Core and Chip Upgraders [50% for 4 pcs]
      • Keys to 50-55, VC, and BC
      • Double and Rare Reward Catalysts [50% for 8 pcs]
      • Guild XP Capsule +60
    • Caliana Princess, Belphegor, and Earthquake - spawn every 12 hours
      • Perfect Elemental Jewelry [50% for 5 pcs]
      • Clingstone [100% for 90 pcs]
      • Leon Boxes [50% for 35 pcs]
      • Box with Altar Shards [50% for 25 pcs]
      • Hero Chip [50% for 2 pcs]
      • Magister Chest [100% for 6 pcs]
      • T6 Gems [50% for 2 pcs]
      • Box with Jetpack Boosters [50% for 3 pcs]
      • Box with Glyphs [50% for 1 pc]
      • Essence of Power [50% for 4 pcs]
      • Guild XP Capsule +80
    • Rockjaw, Taraven, Blink, Caliana Queen, Soul Sinder - spawn Tuesday, Thursday, Sunday at 20:00
      • Clingstone [100% for 2 slots]
      • Lvl 55 Type C Armor [50% for 8 pcs]
      • Lvl 55 Type C Weapons [50% for 3 pcs]
      • Lvl 50 Palmas Armor [50% for 5 pcs]
      • 45-49 Elan Weapons (instantly Relic/Orange) [50% for 3 pcs]
      • Lvl 50 Leon Weapons (random grade) [50% for 3 pcs]
      • Altars [100% for 10 pcs]
      • Hero Chips [100% for 5 pcs]
      • Ore +3 [100% for 20 pcs]
      • Guild XP Capsule +300
    • Primal Pseudo-Dragon - spawns Thursday, Saturday at 20:00
      • Clingstone [100% for 3 slots]
      • Dragon/Bax Jewelry [100% for 7 pcs]
      • Altars [100% for 15 pcs]
      • Hero Chips [100% for 7 pcs]
      • Ore +3 [100% for 30 pcs]
      • T6 Envelope [100% for 2 pcs]
      • Guild XP Capsule +450
    • DDD - spawns Saturday at 20:00
      • Clingstone [100% for 4 slots]
      • DDD Jewelry [100% for 1 pc and 50% for another 1 pc]
      • Precious Jewelry [30% for 3 pcs]
      • 50-54 Elan Weapons [50% for 2 pcs]
      • Lvl 55 Palmas Armor [50% for 4 pcs]
      • Lvl 55 Leon Weapons (random grade) [50% for 2 pcs]
      • Divine Essence 5 GR [100% for 2 pcs]
      • Guild XP Capsule +800
    • PBs in Land of Beasts - spawn Saturday at 20:00
      • Clingstone [100% for 5 slots]
      • DDD Jewelry [50% for 2 pcs]
      • Precious Jewelry [50% for 3 pcs]
      • Citadel Jewelry [50% for 3 pcs]
      • Lvl 65 Type C Armor [100% for 6 pcs]
      • Lvl 65 Type C Weapons [100% for 3 pcs]
      • Lvl 60 Leon Weapons [50% for 2 pcs]
      • 55-59 Elan Weapons [50% for 2 pcs]
      • Lvl 60 Palmas Armor [50% for 4 pcs]
      • Lvl 60 SP Armor [50% for 5 pcs]
      • Key to Elf Ruins [100% for 4 pcs]
      • Guild XP Capsule +1200

Economy

  • Increased cost of ore processing:
    • Ore +1 from 300k to 450k
    • Ore +2 from 550k to 800k
    • Ore +3 from 800k to 1.1kk
    • Ore +4 from 1.2kk to 1.5kk

Lucky Mobs

  • Reduced value of CP capsules dropping from lucky mobs:
    • Ether - 1kk Capsule became 300k Capsule
    • VC - 2kk Capsule became 500k Capsule
    • Elan - 5kk Capsule became 1kk Capsule
    • Beast Mountain - 7kk Capsule became 1.5kk Capsule
    • Laboratory - 7kk Capsule became 1.5kk Capsule
    • Outcasts Land - 10kk Capsule became 2kk Capsule
    • Land of Beasts - 10kk Capsule became 4kk Capsule

Quests

  • Reduced the amount of Type C excelsiors from coupons in Repeatable Quest 2
  • Reduced the amount of Talics of Ignorance in the level 46 questline from 7 to 2
  • Now all quests up to level 30 are consolidated into a single quest chain:
    • Reduced the total number of quests
    • Adjusted quest progression to match leveling rates
    • Added non-tradable 20% Attack Potions and Chocolate as rewards

Balance

  • Reduced the duration of the Force Field ability from 30 to 15 seconds

Other

  • Removed the Heal ability from the Red Pseudo-Dragon monster
  • ABU usage is now available from level 50

Fixes:

  • Fixed the attack speed of the grenade launcher
  • Fixed rewards for the new first and second professions
  • Fixed sprites for Type C Mage and Launcher armor with HP/FP properties
  • Fixed lucky mob spawn points in Beast Mountain
  • Fixed the spawn frequency of lucky Mantises, which was significantly overtuned. Also reduced the spawn chance of lucky mobs from 20% to 15%, matching the rate of other locations
  • Fixed Clingstone Shard farming in Elf Land; the amount of dropping shards was unintendedly high
  • Fixed the combination for upgrading the Bellato 20% Attack elemental amulet into overperfect
  • Reduced the value of the Battle Pass capsule purchased with PvP points from +12500 to +4000 (adjustment for the first stage)
  • Moved the extra defense recovery potion to a different cooldown group so it no longer triggers a shared cooldown with Chocolate
  • Fixed Battle Experience acquisition when the Beacon of Power buff is active
  • Reduced the drop chance of Leon Blueprint
  • Fixed the ability to accept common, rare, and mythical quests at level 55
  • Fixed the ability to create guilds
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New Launcher Created

  • Features Included:
    • Account management system with the ability to add custom labels (e.g., "Main" or "Storage")
      • Saved accounts will not be lost if you reinstall the game client
    • Option to enable the 4GB version of RF_Online.bin
    • Option to disable visual effects
    • Option to disable Vertical Synchronization (V-Sync)
    • Display of latest news alongside links to the forum, description, personal account panel, and social media
    • Startup diagnostics function
      • Checks if RF_Online.bin was deleted or blocked by an antivirus software and alerts you
      • Checks which graphics card is launching the client and notifies you if the integrated one is active
    • Launches update checks only for new files rather than scanning the whole patch every time
    • Self-updating feature so you do not have to redownload the patch if the launcher changes
    • Backup server for downloading updates in case the main server is down or fails
    • Login gate selection, including gate latency diagnostics right at log-in
    • Server player count (online) display
    • One-click full client file verification function
    • Alert notification if the account is already in-game when attempting to log in
      • Ability to cancel the account login process
      • If you proceed with the login, a 10-second delay will trigger before connecting (protection against forced relogs)

Armor

  • Modified the recipe for crafting Level 50 Type C armor; it can now be crafted with the desired stat option right away:
    • Level 50 Intense Armor Piece x1
    • Level 50 Normal (White) Armor Piece x1
    • Type C Excelsior x2
    • Inventor's Cube Option x5 [increased drop rate from mobs]
    • 500,000 Currency

Guilds

  • Reduced the guild creation cost from 24,000,000 to 10,000,000 Currency

Miscellaneous

  • Auction house configured
    • Registration for new Inlaying materials configured
    • "Production Resources" section: new items added and old ones removed
    • Modified the "Loot" section:
      • Drops
      • Leon's Parts Grade 40
      • Leon's Parts Grade 45
      • Leon's Parts Grade 50
      • Leon's Instruction Documents
      • Scrolls
      • Type A Excelsior
      • Type B Excelsior
      • Type C Excelsior
      • Cube Options
      • Jewelry Modifiers
      • For Socketing
      • Boosters
      • Misc
  • Updated drops from Chip and Altar Keeper:
    • Main Talics (Ignorance, Favor, Darkness, Grace, Mercy)
    • T3 Gems
    • T4 Gems
    • Runes
    • Phoenix Feathers
    • Crystal Talics
    • Random Box [BP] (contains +100, +125, +250, +500 capsules)
    • Gold Point Box
    • Chest with Chip, Core or Glyph
    • BC Keys

Combination Cost Adjustments for the New Economy:

  • Updated combination costs for swapping Archon armor into Palmas armor to match the new economy:
    • Swap 55 Archon to 55 Palmas
    • Level 55 Archon Armor Piece x1
    • Whole Altar x1
    • Herodian Chip x1
    • Crystal Talic x20
    • 20,000,000 Currency
  • Swap 60 Archon to 60 Palmas
    • Level 60 Archon Armor Piece x1
    • Whole Altar x1
    • Herodian Chip x1
    • Rex's Finger x1
    • 30,000,000 Currency
  • Swap 65 Archon to 65 Palmas
    • Level 65 Archon Armor Piece x1
    • Whole Altar x2
    • Herodian Chip x2
    • Rex's Finger x2
    • 50,000,000 Currency

MAU Cost Changes:

  • Total purchase cost for all parts at specific levels:
    • Level 35 — was 5M, now 2.2M
    • Level 37 — was 7.6M, now 3.5M
    • Level 40 — was 11.3M, now 6M
    • Level 43 — was 18M, now 12M
    • Level 45 — was 26M, now 20M
    • Level 47 — was 37M, now 30M
    • Level 50 — was 145M, now 80M
    • Level 53 — was 320M, now 245M
    • Level 55 — was 551M, now 400M
  • Reduced the price of top-tier MAU ammunition from 50M to 30M
  • Reduced the amount of resources required for crafting MAU Point Capsules:
    • Herodian Chip x1 + Whole Altar (any color) x1 + Crystal Talic x25 + 25M = +1,000 MAU Points Capsule
    • Herodian Chip x3 + Whole Altar (any color) x3 + Crystal Talic x50 + Life Core x2 + 50M = +25,000 MAU Points Capsule
    • Herodian Chip x9 + Whole Altar (any color) x9 + Perfect Crystal Talic x2 + Life Core x6 + Plundered Temple Relic x2 + 100M = +150,000 MAU Points Capsule

Fixes

  • Removed the default login notification regarding the Guild Leader buff effect, as it is no longer relevant
  • Fixed an issue where some loot failed to drop from certain Pit Bosses
  • Fixed the reward for Bellato Specialists in the starting questline
  • Reduced the registration fee for Patriarch Elections from 50M to 20M, and the voting fee from 20M to 7M
  • Reduced HP potion prices at NPCs:
    • +3000 HP Potions — old price: 225k, new price: 175k
    • +4000 HP Potions — old price: 1.2M, new price: 700k
    • +5000 HP Potions — old price: 2.7M, new price: 1.5M
  • Reduced the selling price of Glue, Beam, and Rian by 30% and increased their drop rate from monsters by 40%. This adjustment helps players farm resources more easily for crafting white/int weapons and armor via Specialist crafting, as well as for crafting Jetpacks (Booster)
  • The NPC Buffer service now costs 50,000 Currency
  • The Hyper R.P.M buff can now be applied with any weapon equipped (Accretia Specialist adjustment only)
  • Fixed the functionality of Rare and Double Reward Catalysts
  • Fixed the Glyph Box drop issue from Chests
  • Added the ability to apply custom skins to server Jetpacks (Boosters)
  • Phoenix Feathers have been added to the Cash Shop, Chip drops, Altar Keeper drops, and combinations:
    • Type C Excelsior x3 + Crimson Stone x3 + Inventor's Cube Option x9 + Crystal Talic x5 + 3M = 1 Feather
    • (Place 10 times the resources in the combination window to receive 10 Feathers at once)
  • Added the Mystic Cube to the Cash Shop, which drops 1 of 5 random animated swords
  • Fixed weapon attack speeds that were accidentally broken in the previous update
  • Removed PVP Point quests
  • Added sprites for Chip and Core Modifiers
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New

  • Added Gem Boxes to PB drops
    • In Outpost PBs — 100% chance for 5 pcs
    • In Sette Desert PBs — 100% chance for 7 pcs
    • In Caliana Princess, Belphegor, and Earthshaker — 100% chance for 14 pcs
    • In EPBs — 100% chance for 25 pcs
  • Added the ability to apply a skin to Level 60 and 65 Type C One-Handed Swords for movement speed (running)
  • Introduced Reinforced Armor:
    • You can upgrade your SP, Palmas, or Archon armor to +6 and convert it into Reinforced Armor, which features increased defense and enhanced set effects
    • IMPORTANT: After conversion, the upgrade level will be reset, and you will have to upgrade your armor again
    • To convert, you will need:
      • 55/60/65 SP/Palmas armor piece +6 and SP/Palmas Catalyst x10 = +0 Reinforced armor piece of the same type and level
      • 55/60/65 Archon armor piece +6 and Perfect Crystal Talic x10 = +0 Reinforced armor piece of the same type and level

Fixes

  • Fixed the level of issued Animuses
  • Fixed the recipe for recrafting Upgrade Essence back into a box
  • Reduced the damage of Radiant Double Face and Destroyer monsters
  • Adjusted the value of Currency Capsules dropped from Lucky Mobs:
    • Ether — 300k Capsule changed to 600k Capsule
    • VC — 500k Capsule changed to 1M Capsule
    • Elan — 1M Capsule changed to 1.5M Capsule
    • Beast Mountain — 1.5M Capsule changed to 2.5M Capsule
    • Outcast Land — 1.5M Capsule changed to 2.5M Capsule
    • Land of Exile — 2M Capsule changed to 4M Capsule
    • Land of Beasts — 4M Capsule changed to 6M Capsule
  • Fixed the names of SP Armor Slot Extenders in the English game client
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Misc

  • Renamed Seeker's Set to Hero's Set
  • Seeker's Set added to Cash Shop and NPC for Essence Points (Set price - 6k)
    • 15-Day Premium Coupon
    • Speed Medallion
    • Beginner's Jewelry (Level 1)
    • 100% EXP Recovery Capsule x5
    • Chocolate x25

Fixes

  • In the guild quest "Collect Crystal Talics", changed the objective from collecting 1,000 Crystal Talics to collecting 1,000 Crystal Talic Shards
  • Fixed initial quest selection in the starting questline
  • Fixed several quest description errors
  • Fixed Crystal Talic Shard drops from Rocket Taffel monsters
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Fixes:

  • Fixed the display of MAU glow effects
  • Mob kills now count toward quests with a 100% chance for all quests
  • Fixed the upgrade success rates for SP Armor with skins
  • Fixed receiving set effects for Cora Palmas Armor with skins
  • Fixed the Gear Score for Level 55 Palmas Armor with skins (was previously overstated)
  • Fixed the combination functionality for upgrading Level 45-49 Elan weapons into Level 50-54
  • Fixed the combination functionality for melting Level 45-49 Elan weapons
  • Fixed the descriptions for the Hero's Set and Seeker's Set purchased with Essence Points
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Changes:

  • Added the ability to increase upgrade success rates for Leon and Elan Weapons, as well as Palmas, Archon, and SP Armor
    • There are 3 grades of Unique Essences; the higher the grade, the more useful it is during upgrading
    • Unique Essences for Leon and Elan weapons are applied via the standard item modification window
    • Essences for Palmas, Archon, and SP armor are applied via the Hero NPC combination window (simply insert the item and the essence)
    • Crafting Unique Leon and Elan Essences:
      • Elan or Leon Catalyst x3 + T5 Envelope x3 + Divine Essence Grade 3 = Unique Essence Grade 1
        • Increases success rate, reduces the chance of item and talic destruction (applied to upgrading from +2)
      • Elan or Leon Catalyst x6 + T5 Envelope x6 + Divine Essence Grade 4 = Unique Essence Grade 2
        • Noticeably increases success rate, reduces the chance of item and talic destruction (applied to upgrading from +3)
      • Elan or Leon Catalyst x10 + T5 Envelope x15 + Divine Essence Grade 5 = Unique Essence Grade 3
        • Significantly increases success rate, maximally reduces the probability of item and talic destruction, leaving only success or failure (applied to upgrading from +4)
    • Crafting Unique SP and Palmas Essences:
      • SP or Palmas Catalyst x6 + Precious Ore x10 + Perfect Crystal Talic x5 = Unique Essence Grade 1
        • Increases success rate: to +4 — 15%, to +5 — 10%, to +6 — 5%
      • SP or Palmas Catalyst x10 + Precious Ore x20 + Perfect Crystal Talic x10 = Unique Essence Grade 2
        • Increases success rate: to +4 — 25%, to +5 — 20%, to +6 — 10%
      • SP or Palmas Catalyst x20 + Precious Ore x30 + Perfect Crystal Talic x15 = Unique Essence Grade 3
        • Increases success rate: to +4 — 60%, to +5 — 40%, to +6 — 20%
    • Crafting Unique Archon Essence:
      • Precious Ore x10 + Perfect Crystal Talic x8 + 100M = Unique Essence Grade 1
        • Increases success rate: to +4 — 15%, to +5 — 10%, to +6 — 5%
      • Precious Ore x20 + Perfect Crystal Talic x14 + 300M = Unique Essence Grade 2
        • Increases success rate: to +4 — 25%, to +5 — 20%, to +6 — 10%
      • Precious Ore x30 + Perfect Crystal Talic x20 + 500M = Unique Essence Grade 3
        • Increases success rate: to +4 — 60%, to +5 — 40%, to +6 — 20%
  • Added a property increasing damage by 50% with Launcher when in a Siege Kit to Accretia Warrior buffs "Recovery" and "Energy Shield"
  • Siege Kit stat changes:
    • Level 30 Siege Kit: Reduced defense from 30% to 20%
    • Level 50 Attack Siege Kit: Reduced HP from 12% to 10%, reduced defense from 20% to 17%
    • Level 50 Defense Siege Kit: Reduced HP from 25% to 20%, reduced defense from 50% to 40%
    • Level 55 Flamethrower Siege Kit: Increased attack from 20% to 25%, increased HP from 10% to 14%
  • Reduced the cost of Siege Kits by 35%
  • Increased the duration of the Binding Chains debuff from 30 to 60 seconds
  • Increased Ballista damage by 10% (only for those sold for MAU points)
  • Increased all Melee damage by 7%
  • Since Anti-Crit is now working, Hecate's attack speed and crit chance have been restored to default values (making Hecate more useful)
  • Increased the delay between HP heals for Inanna by 17%
  • Improved Aggression Generator functionality
  • Removed view distance limitation in BC
  • Removed teleportation to VC Clone map
  • Since Anti-Crit now applies to AOE magic skills, Critical Rate was added for Mages so they are balanced with other classes again in terms of Crit:
    • Leon Staff Grade 1: Increased crit from 10 to 15
    • Leon Staff Grade 2: Increased crit from 12 to 20
    • Leon Staff Grade 3: Increased crit from 15 to 25
    • Fight for Life: Added 10 Crit
    • Soul of Aidan: Removed 10 Crit
    • Ancient Power: Added 15 Crit
    • Magic Breakthrough: Added 10 Crit
  • Reduced the price of the Mask Box sold at the NPC from 150M to 70M
  • Reduced Mask crafting costs to match the current economy:
    • Level 53 Masks: Level 50 Mask + Illusory Altar x1 + Crystal Talic x10 + 50M
    • Level 55 Masks: Level 53 Mask + Illusory Altar x2 + Crystal Talic x20 + 100M
    • Level 57 Masks: Level 55 Mask + Illusory Altar x4 + Crystal Talic x40 + Master Rex's Finger x1 + 125M
    • Level 60 Masks: Level 57 Mask + Illusory Altar x6 + Crystal Talic x60 + Master Rex's Finger x2 + 150M
    • Level 63 Masks: Level 60 Mask + Illusory Altar x8 + Crystal Talic x80 + Master Rex's Finger x4 + Large Defense Soul Shard x2 + 220M
    • Level 65 Masks: Level 63 Mask + Illusory Altar x10 + Crystal Talic x99 + Master Rex's Finger x6 + Large Defense Soul Shard x4 + 300M
  • More than halved the cost of Core and Chip Inlaying
  • Reduced Glyph Inlaying cost from 20M to 12M
  • Reduced Scroll Bag cost from 30M to 24M
  • Reduced Boss Essence Jewelry crafting cost from 15M to 8M
  • Reduced the cost of Beginner's and Adventurer's Jewelry at the NPC for Race Currency
  • Removed info stating they can be upgraded from the descriptions of Animus and MAU generators in-game
  • Added guild capsules as rewards for winning CW:
    • Guild EXP Capsule +5
    • Guild Points Capsule +3

Fixes:

  • Fixed the race restriction on unlimited Potion of Cleansing items sold for PVP points
  • Fixed the Sprint Combination for Level 55-59 Elan weapons
  • Reduced defense, attack, HP, and removed aggro/social status for Assassin Ghost and Royal Maid monsters
  • Fixed sprites for Jetpacks with the Phoenix skin
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Changes:

  • Reduced the cost of changing Elan weapon grade:
    • To Green grade — Keen Talics x30 + 30M
    • To Orange grade — Keen Talics x50 + 100M

Fixes:

  • The "Phoenix" Jetpack skin now flies slightly higher for the Accretia race
  • Fixed skills getting stuck after using the Long Range Ignite skill for Cora and Accretia Specialists
  • Fixed an issue where the Challenge skill was not displaying for Tanks of all races
  • Fixed the ability to use T5 Gems purchased for Essence Points
  • Fixed the duration of Potions of Cleansing rewarded from the Battle Pass
  • Fixed the distribution of rewards for winning CW
  • Fixed accuracy stat display in character stats when buffs are applied with a Launcher equipped
  • Increased the difficulty of NC and BC dungeons (they were previously too easy)
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Fixes:

  • In the English game client, fixed the descriptions for coupons with ore and +3 talic ore/chips
  • Reduced the number of Dominant Mantis monsters in the Land of Exile (was not reduced previously when all respawns were changed, now fixed as intended)
  • Auto-loot for regular turrets now works starting from level 53; there are no restrictions for Gold Point turrets
  • CW victory rewards are now issued only if the HSK (Holy Stone Keeper) has been mined / HSK chip looted
  • Attack speed slowdown when using a Grenade Launcher has been added to the Fatigue debuff
  • Reduced HP regeneration by 18% for Belphegor, Earthshaker, and Caliana Princess PBs
  • In alternative Ranged weapons, the impact of negative Dodge stats on Gear Score calculation has been noticeably reduced
  • Fixed combination functionality for upgrading new Elan weapons from Level 50-54 -> 55-59
  • Fixed the melting recipes for Level 50-54 Orange-grade Elan weapons
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Дизайн разработал SoulRain™
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