Admin 1,452 Administrators Share Posted July 5 Guilds are now more useful Leveling up your guild unlocks passive skills that affect all guild members, as well as special quests Guild level no longer depends on CP, but on: character level * 3 + Gearscore + Guild Contribution Each new level unlocks passive skills or upgrades existing ones, as well as special quests Details in the description, "Guild Leveling" section Reduced the guild creation cost from 24,000,000 to 10,000,000 Currency Party Member Limit Changed the party limit from 8 to 5 characters Why? We talked to past and present party leaders, and we agreed that assembling a balanced 8-man party is significantly harder than a 5-man one Most MMORPGs have switched to a 5-player party system for several reasons: It's easier to balance PVP and PVE party play It's easier for CP and Guild leaders to recruit players with matching playtimes Regarding RF Online: The game has shifted to CP-based play for several years now 90% of fun in leveling zones happens with 3-5 characters It’s easier to form an active party for a dungeon Reduced efficiency of "multi-boxing" dungeon runs Guild creation requires 5 characters in a party Dungeons have been adjusted for the new party limit Balanced leveling spots: VC (Standard respawns have been balanced, more clearly separated, and new ones added; all modified areas are marked with colors on the map) Red and white - Volcanic Scarabs and Magmoids Standard spawns shifted further apart and a new one added Yellow and red - Volcanic Scarabs and Mechasaur Leaders New spawn added, standard one slightly shifted Orange and blue - Moths and Magmoids Two new spawns added, standard one split into two and moved to the edges of the zone Green and yellow - Magma Assassins and Goblins Standard spawn split into two and a new one added Blue and red - Orcs New spawn added in the center of VC Improved spawn in the clearing Mobs on the zigzag moved closer to the corner Elan The beach is split into two spawns, and objects added to the map act as dividers Added Renegades to robot spawns to make them more relevant Added a new RSI spawn before the second passage to D3 Monster Mountain Increased number of Clanns at the puddle in the Hunter's Forest To the right of the TP to Misty Lake, Lizards were removed and Clanns were moved closer together Clanns and Toads removed from Misty Lake, and a Lizard spawn added Increased number of Red Sabertooths before the Graveyard Graveyard split into two spawns, Lizards added instead of Clawed Raptors Lizards on the Road are now closer to each other Lizards removed in Hunter's Forest, Red Sabertooths moved closer together Outcast Land Increased the second Greml spawn in the Greml Camp, also expanded the spawn pen Party leveling has become significantly more relevant: Decreased EXP gained from hitting monsters (damage ticks). Increased EXP gained from landing the killing blow on monsters. Slowed down EXP progression for the player landing the killing blow in a party, but increased EXP progression for all other party members. This reduces the EXP gap between the killer and the rest of the party several times over. Reduced the number of monsters at leveling spots (starting from VC / Volcano Cauldron), but increased the EXP reward per single monster. This change will allow for more comfortable leveling without depending on crit (monster stuns), while also making single-target classes much more efficient. Balance Anti-crit property reworked: Previously, anti-crit didn't affect the chance to reduce character stun in PVP. Now, anti-crit also functions as anti-stun, making PVP much more comfortable Stun chance is now calculated for each target individually; therefore, there is no longer any point in trying to stun everyone around by targeting one low-stun-resist mob (also applies to monsters) Integrated Injection ability now has a 1-second cooldown instead of 10, but effect duration is reduced to 600 seconds Fatigue - Drains 95% of max SP and reduces SP potion recovery strength by 90% Oppression - Reduces maximum FP by 95% and increases skill/force costs by 400% Disem's Curse - Reduces maximum FP by 95% and increases skill/force costs by 400% Purification - Neutralizes all negative Forces and Skills applied to the character Anti-Magic Grenade - Drains 95% of max FP and prevents regeneration Debuff Grenade - Drains 95% of max SP and prevents regeneration Ice Shield ability for Techno-Warrior class now lasts 5 seconds instead of 7 Hyper R.P.M buff for Dementors buffed: now adds 30% attack and 15 crit A separate "Siege Mastery" buff without accuracy was created for Accretian Specialists; that accuracy was added to the "Crit" buff Reduced the duration of the Force Field ability from 30 to 15 seconds Master-Gunner buff replaced with Shooting Visor for Bellato Specialist: Attack increase reduced from 35% to 20% Accuracy increase reduced from 35 to 20 Viral Grenade now reduces HP regen by 85% (was 98%), but a new property was added that reduces incoming healing from abilities (e.g., Chuchu party heal and Inanna) by 85% Changed the "Ripper" debuff for Cor Guardian class: Attack reduction value now lowers attack by 20% instead of 50% New: reduces HP regen by 50% New: reduces incoming healing from abilities by 50% (e.g., Chuchu party heal and Inanna) No target selection needed for using all mass melee skills [Debuff] Call to Battle added for all race tanks - Forces target to aggro you and applies blindness for 30 seconds. Cooldown: 1 minute New mass skill "Crush" added for melee apprentices of all races - Attacks all nearby enemies. Deals low damage in PVP but has increased PVE damage New profession: Paladin Available to Bellato Warriors Can be taken via Miller 1st profession Abilities: Desperate Heal - Restores 35% HP to entire party but loses ability to restore health for 5 seconds. Cooldown: 15 seconds Aegis of Faith - Increases incoming EXP by 35%. Increases block chance by 15% Bash - Ability that deals low damage but guarantees a stun for a short time. Cooldown: 5 seconds Acceleration - Temporarily increases movement speed by 2 Stunning Blast - Deals a wave of powerful strikes to the target. Attack multiplier: 2.9 New profession: Dark Knight Available to Cor Warriors Can be taken via Knight 1st profession Abilities: Sacrificial Heal - Restores 35% HP to entire party but sacrifices own maximum health for 5 seconds. Cooldown: 15 seconds Bastion of Spirit - Increases incoming EXP by 35%, Increases HP by 15% Mighty Swing - Deals damage to all targets around. Has increased crit/stun chance. Only usable with a shield. Attack multiplier: 2.9. Cooldown: 15 seconds Acceleration - Temporarily increases movement speed by 2 Stunning Blast - Deals a wave of powerful strikes to the target. Attack multiplier: 2.9 New profession: Crusader Available to Accretian Warriors Can be taken via Gladiator 1st profession Abilities: Risky Heal - Restores 35% HP to entire party but loses ability to move for 5 seconds. Cooldown: 15 seconds Steadfastness - Increases incoming EXP by 35%, Increases defense by 25% Stable Defense - Absorbs 1500 damage from each attack for the duration of the buff. Can be applied to self or ally. Lasts 15 seconds. Cooldown: 1 minute Acceleration - Temporarily increases movement speed by 2 Stunning Blast - Deals a wave of powerful strikes to the target. Attack multiplier: 2.9 A third profession with a passive skill added for all classes; can be acquired from level 55 For Melee of all races Parry - Has a 25% chance to parry any attack and reduce incoming damage by 30% (works only with melee weapons and staves) For DB professions: Observer, Spy, Mercenary, Assassin, Dementor, and Phantom Damage Deflection - Reduces any incoming damage based on character evasion For DB professions: Guardian and Renegade Active Defense - Increases defense by 25% and adds 200 points to the additional defense bar For Launcher Launcher's Nourishment - Increases max HP and HP potion efficiency by 10% For all Mages Mana Shield - Blocks 10% of damage at the cost of FP For Specialist professions: Blacksmith, Artisan, and Unit Leader Peak Engineering - Increases turret defense by 20% and increases item drop rate by 10% For Specialist profession: Techno-Knight Technological Breakthrough - Increases MAU defense by 20% and PVE damage by 15% (PVE damage boost works in and out of MAU) For Specialist profession: Block-Mechanic 6th Rank Mechanic - Reduces delay between using debuff grenades by 0.7 seconds New professions created for Bellato DB Sapper (1st prof) Traps - Allows setting up to 6 traps Trap Search Flash-bang Charge - Lowers target's accuracy and evasion by 30. Lasts 60 seconds. Cooldown: 30 seconds Tactician (2nd prof) Traps - Allows setting up to 12 traps Suppressing Fire - Deals double area damage. Attack multiplier: 2.5. Cooldown: 20 seconds Combat Synchronization - Increases DB weapon attack by 20%, accuracy by 20, and PVE damage by 15% Resuscitation Impulse - Revives a fallen ally with full HP. Cooldown: 90 seconds Strategist (3rd prof) Traps - Allows setting up to 18 traps Stasis Field - Makes you or your ally invulnerable, prevents movement, attacks, etc. Lasts 30 seconds, cancelable with RMB. Cooldown: 1 minute Cascading Failure - Extends the duration of already applied debuffs by 30% New professions created for Cor DB Initiator (1st prof) Traps - Allows setting up to 6 traps Trap Search Contusion - Slows target movement by 3 units and applies a micro-stun upon application and removal of the debuff. Duration: 30 seconds, cooldown: 60 seconds Coordinator (2nd prof) Traps - Allows setting up to 12 traps Suppressing Fire - Deals double area damage. Attack multiplier: 2.5. Cooldown: 20 seconds Purification - Removes the last applied negative effect from an ally. Cooldown: 4 seconds. Negative cast radius: -100 units Overdrive - Increases attack by 20%, defense by 30%, and PVE damage by 15% Constant (3rd prof) Traps - Allows setting up to 18 traps Tactical Shield - Reduces any incoming damage by 35%. Can be applied to self or ally. Duration: 10 seconds, cooldown: 60 seconds New professions created for Accretian DB Pioneer (1st prof) "Vulcan" Volley - Powerful area volley from a launcher. Attack multiplier: 1.7. Cooldown: 15 seconds Traps: 6 Trap Search Grenadier (2nd prof) Thermite Barrage - Powerful area volley from a launcher. Attack multiplier: 2.2. Cooldown: 30 seconds Traps: 12 Resuscitation Impulse - Revives a fallen ally with full HP. Cooldown: 90 seconds Hunting Thrill - Increases PVE damage by 15% and accuracy by 20 Binding Chains - Forces run mode to walk and slows movement speed by 1. Duration: 30 seconds, cooldown: 60 seconds Vanguard (3rd prof) Stasis Field - Makes you or your ally invulnerable, prevents movement, attacks, etc. Lasts 30 seconds, cancelable with RMB. Cooldown: 1 minute Vulnerability Mark - Increases any incoming damage by 25%. Lasts 30 seconds. Cooldown: 60 seconds Traps: 18 New branch created for Summoner profession Mystic (2nd prof) Resuscitation Impulse - Revives a fallen ally with full HP. Cooldown: 90 seconds Repair - Repairs target's armor by 50% and restores its defensive capability Mystic Force - [Passive Skill] Increases PVE damage by 15% High Mystic (3rd prof) Stasis Field - Makes you or your ally invulnerable, prevents movement, attacks, etc. Lasts 30 seconds, cancelable with RMB. Cooldown: 1 minute Mystic Spirit - Increases maximum HP by 10% and attack power by 10%. Can be applied to self and ally. Duration: 480 seconds. Cooldown: 10 seconds Economy Almost completely removed currency farming in starting maps Reduced currency farming from Traitors in Sette Desert from 60kk/hr to 6kk/hr Reduced currency farming from 2nd wave Ether robots from 57kk/hr to 18kk/hr Reduced currency farming from 3rd wave Ether robots from 74kk/hr to 24kk/hr Reduced currency farming from Caliana + ASS from 153kk/hr to 48kk/hr Removed currency farming from Beast Mountain, which previously injected 52kkk daily into the server Added 66kk/hr farming at Ether Jack's Bet Reduced farming of Shard pieces from Traitors in Sette Desert from 60 stacks/hr to 12 stacks/hr Reduced farming of Shard pieces from 2nd wave Ether robots from 17 stacks/hr to 2.5 stacks/hr Reduced farming of Shard pieces from 3rd wave Ether robots from 13 stacks/hr to 4.8 stacks/hr Reduced drop rate of Inventor's Cubes from all mobs by 50% Reduced farming of +2 Ore from Lazhuwardins in Crag Mine from 39 stacks/hr to 6 stacks/hr Reduced farming of +2 Ore from guards near TP in Sette Desert from 66 stacks/hr to 18 stacks/hr Reduced total daily server-wide dungeon key drops: 50-55 from 1488 to 480 LC from 864 to 168 BC from 455 to 95 55-60 from 2640 to 360 60-65 from 4680 to 240 Elf Ruins from 67 to 48 Opening 50 SP armor boxes can now yield 50 Type B armor (similar to 53 and 55 SP armor boxes) Changed exchange requirements for CP to SP armor boxes 50 - 10 CP and 10kk 53 - 20 CP and 20kk 55 - 50 CP and 40kk Removed exchange for 60 and 65 SP armor; now obtained via crafting Reduced Ignorance Talic drop rate from ore by 35% Significantly lowered drop rate of 50 Palmas armor from Magic Mystery Treasure boxes (exchange for 1 Potion), previously yielded 19 armor pieces per stack of boxes Increased cost of ore processing: Ore +1 from 300k to 450k Ore +2 from 550k to 800k Ore +3 from 800k to 1.1kk Ore +4 from 1.2kk to 1.5kk Recipe changes for the new Economy: New recipe: 99 CP + 2.5kk = 1 Perfect Crystal Talic Recipe works for 1 to 5 stacks of CP 55 Palmas: 50 Palmas + 4 Talking Altars + 4 Herodian Chips + 2 Perfect Crystal Talics + 100kk Disabled recipe for 60 Palmas armor from 60 Type B armor New recipe: Smelting 50-65 Palmas armor into Palmas Catalyst 50 armor piece + 5kk = 1 Palmas Catalyst 55 armor piece + 10kk = 5 Palmas Catalysts 60 armor piece + 20kk = 10 Palmas Catalysts 65 armor piece + 40kk = 20 Palmas Catalysts [Upgrading 55 to 60 Palmas armor, losing 1 upgrade]: 55 armor piece + 4 Rex Fingers + 7 Talking Altars + 7 Herodian Chips + 200kk [Upgrading 55 to 60 Palmas armor, preserving upgrades]: 55 armor piece + 4 Rex Fingers + 7 Talking Altars + 7 Herodian Chips + 5 Palmas Catalysts + 200kk [Upgrading 60 to 65 Palmas armor, losing 1 upgrade]: 60 armor piece + 10 Rex Fingers + 5 Defense Shards + 14 Talking Altars + 14 Herodian Chips + 400kk New recipe: 10 Palmas Catalysts + 5 Defense Shards = 1 Superior Defense Shard [Palmas] [Upgrading 60 to 65 Palmas armor, preserving upgrades]: 60 armor piece + 10 Rex Fingers + 1 Superior Defense Shard [Palmas] + 14 Talking Altars + 14 Herodian Chips + 400kk 55 Archset (100% success rate, random slots): 50 Arch + 4 Illusion Altars + 4 Herodian Chips + 2 Perfect Crystal Talics + 100kk Disabled recipe for 60 Arch armor from 60 Type B armor [Upgrading 55 to 60 Arch armor, losing 1 upgrade]: 55 armor piece + 7 Herodian Chips + 7 Illusion Altars + 4 Teacher Rex Fingers + 200kk [Upgrading 55 to 60 Arch armor, preserving upgrades]: 55 armor piece + 7 Herodian Chips + 7 Illusion Altars + 4 Teacher Rex Fingers + 10 Perfect Crystal Talics + 200kk [Upgrading 60 to 65 Arch armor, losing 1 upgrade]: 60 armor piece + 14 Illusion Altars + 14 Herodian Chips + 10 Teacher Rex Fingers + 5 Large Soul Defense Shards + 400kk New recipe: 20 Perfect Crystal Talics + 5 Defense Shards = 1 Superior Defense Shard [Arch] [Upgrading 60 to 65 Arch armor, preserving upgrades]: 60 armor piece + 14 Illusion Altars + 14 Herodian Chips + 10 Teacher Rex Fingers + 1 Superior Defense Shard [Arch] + 400kk New recipe: Smelting 50-65 SP armor into SP Catalyst 50 armor piece + 5kk = 1 SP Catalyst 55 armor piece + 10kk = 5 SP Catalysts 60 armor piece + 20kk = 10 SP Catalysts 65 armor piece + 40kk = 20 SP Catalysts New recipe: [Upgrading 55 to 60 SP armor, losing 1 upgrade]: 55 armor piece + 7 Herodian Chips + 4 Teacher Rex Fingers + 12 Perfect Crystal Talics + 300kk New recipe: [Upgrading 55 to 60 SP armor, preserving upgrades]: 55 armor piece + 7 Herodian Chips + 4 Teacher Rex Fingers + 12 Perfect Crystal Talics + 5 SP Catalysts + 300kk New recipe: [Upgrading 60 to 65 SP armor, losing 1 upgrade]: 60 armor piece + 14 Herodian Chips + 10 Teacher Rex Fingers + 20 Perfect Crystal Talics + 5 Defense Shards + 500kk New recipe: 10 SP Catalysts + 5 Defense Shards = 1 Superior Defense Shard [SP] New recipe: [Upgrading 60 to 65 SP armor, preserving upgrades]: 60 armor piece + 14 Herodian Chips + 10 Teacher Rex Fingers + 20 Perfect Crystal Talics + 1 Superior Defense Shard [SP] + 500kk 55 Type C armor: 55 Int armor upgraded with potions + 1 Purple Type C Shard + 99 Purple Shard pieces + 10 Cubes from Inventor + 10 Scarlet Stones + 20kk 60 Type C armor: 60 Int armor upgraded with potions + 10 Purple Type C Shards + 2 Teacher Rex Fingers + 20 Cubes from Inventor + 20 Scarlet Stones + 40kk 65 Type C armor: 65 Int armor upgraded with potions + 2 Large Soul Defense Shards + 4 Teacher Rex Fingers + 30 Cubes from Inventor + 30 Scarlet Stones + 65kk New recipe: Smelting 45-64 Elan weapons into Elan Catalyst 45-49 Elan weapon + 5kk = 1 Elan Catalyst 50-54 Elan weapon + 10kk = 5 Elan Catalysts 55-59 Elan weapon + 20kk = 10 Elan Catalysts 60-64 Elan weapon + 40kk = 20 Elan Catalysts Disabled breakdown recipe for 45-49 Elan weapons [Upgrading 45-49 to 50-54 Elan weapon, losing upgrades]: 45-49 Elan weapon + 10 Sparkling Altars + 10 Herodian Chips + 5 Perfect Crystal Talics + 200kk New recipe: [Upgrading 45-49 to 50-54 Elan weapon, preserving upgrades]: 45-49 Elan weapon + 10 Sparkling Altars + 10 Herodian Chips + 5 Perfect Crystal Talics + 6 Elan Catalysts + 200kk Disabled recipe for 55-59 Elan weapon from 60 Type B weapon Disabled breakdown recipe for 55-59 Elan weapons [Upgrading 50-54 to 55-59 Elan weapon, losing upgrades]: 50-54 Elan weapon + 17 Sparkling Altars + 17 Herodian Chips + 10 Life Cores + 400kk New recipe: [Upgrading 50-54 to 55-59 Elan weapon, preserving upgrades]: 50-54 Elan weapon + 17 Sparkling Altars + 17 Herodian Chips + 10 Life Cores + 12 Elan Catalysts + 400kk [Upgrading 55-59 to 60-64 Elan weapon, losing upgrades]: 55-59 Elan weapon + 30 Sparkling Altars + 30 Herodian Chips + 20 Life Cores + 10 Temple Relics + 800kk New recipe: 25 Elan Catalysts + 10 Temple Relics = 1 Superior Temple Relic [Elan] [Upgrading 55-59 to 60-64 Elan weapon, preserving upgrades]: 55-59 Elan weapon + 30 Sparkling Altars + 30 Herodian Chips + 20 Life Cores + 1 Superior Temple Relic [Elan] + 800kk New recipe: Smelting 50-65 Leon weapons into Leon Catalyst 50 Leon weapon + 5kk = 1 Leon Catalyst 55 Leon weapon + 10kk = 5 Leon Catalysts 60 Leon weapon + 20kk = 10 Leon Catalysts 65 Leon weapon + 40kk = 20 Leon Catalysts [Upgrading 50 to 55 Leon weapon, losing upgrades]: 50 Leon weapon + 10 Transparent Altars + 10 Herodian Chips + 5 Perfect Crystal Talics + 200kk New recipe: [Upgrading 50 to 55 Leon weapon, preserving upgrades]: 50 Leon weapon + 10 Transparent Altars + 10 Herodian Chips + 5 Perfect Crystal Talics + 6 Leon Catalysts + 200kk [Upgrading 55 to 60 Leon weapon, losing upgrades]: 55 Leon weapon + 17 Transparent Altars + 17 Herodian Chips + 10 Life Cores + 400kk New recipe: [Upgrading 55 to 60 Leon weapon, preserving upgrades]: 55 Leon weapon + 17 Transparent Altars + 17 Herodian Chips + 10 Life Cores + 12 Leon Catalysts + 400kk [Upgrading 60 to 65 Leon weapon, losing upgrades]: 60 Leon weapon + 30 Transparent Altars + 30 Herodian Chips + 20 Life Cores + 10 Temple Relics + 800kk New recipe: 25 Leon Catalysts + 10 Temple Relics = 1 Superior Temple Relic [Leon] [Upgrading 60 to 65 Leon weapon, preserving upgrades]: 60 Leon weapon + 30 Transparent Altars + 30 Herodian Chips + 20 Life Cores + 1 Superior Temple Relic [Leon] + 800kk 55 Type C weapon: 55 Int + 55 Type A + 10 Type C Shards + 20 Scarlet Stones + 1 Illusion Altar + 40kk 60 Type C weapon: 60 Int + 60 Type A + 20 Type C Shards + 4 Life Cores + 2 Illusion Altars + 80kk (Degrade chances: -0 - 20%, -1 - 17%, -2 - 15%, -3 13%-, -4 - 11%, -5 - 9%. Failure chance - 15%) 65 Type C weapon: 65 Int +3 (Ignorance) + 65 Type A +4 (Ignorance) + 4 Looted Temple Relics + 8 Life Cores + 4 Illusion Altars + 150kk (Degrade chances: -0 - 20%, -1 - 17%, -2 - 15%, -3 13%-, -4 - 11%, -5 - 9%. Failure chance - 15%) Dungeons (mostly economy improvements) Added Gearscore entry requirements Gate Territory 50-55 - 300+ GS Gate Territory 55-60 - 350+ GS Gate Territory 60-65 - 450+ GS Small Citadel - 300+ GS Big Citadel - 500+ GS Elf Ruins - 650+ GS In all dungeons, progression requires looting an item at the start and end. Thus, running dungeons during CW is impossible Dungeon mobs are now mostly stun-immune In LC and BC, removed the need to loot from pillars; now they simply need to be destroyed. This eliminates human error (forgetting to loot) and rare bugs where the item fails to drop Added Rare Reward Catalyst item - This catalyst increases the chance of obtaining a rare item from a Dungeon Reward Bag. To use, pick up the catalyst, hold ALT, and right-click the Reward Bag. Can be used on any bag Added Double Reward Catalyst item - This catalyst grants double rewards from a Dungeon Reward Bag. To use, pick up the catalyst, hold ALT, and right-click the Reward Bag. Can be used on any bag Loot changes in Small Citadel Reduced Ignorance Talics from 2 to 1 Increased Crystal Talics from 2 to 4 Reduced Herodian Chip shards from 22 to 15 Reduced Leon boxes from 5 to 3 Reduced Palmas jewelry drop rate by 4x Reduced Palmas armor and 55 Type C armor drop rate by 3x Reduced 45-49 Elan weapon and 55 Type C weapon drop rate by 5x Reduced currency reward for completion from 5kk to 2.5kk Loot changes in Gate Territory 50-55 Reduced Scarlet Stone drop rate by 30% and quantity from 2 to 1 Reduced quantity of Cubes from Inventor and Illusion Shards from 5 to 3 Loot changes in Gate Territory 55-60 Reduced quantity of Cubes from Inventor from 10 to 6, and 5 to 3 Reduced quantity of Illusion Shards from 10 to 6 Reduced 60 Type C weapon and armor drop rate by 50% Loot changes in Gate Territory 60-65 Reduced quantity of Cubes from Inventor from 20 to 12, and 10 to 6 Reduced quantity of Illusion Shards from 20 to 12 Removed Smooth Gilded Stone from drops (no longer used in recipes) Loot changes in Big Citadel Reduced Herodian Chip drop rate by 50% Reduced 50 Perfect Leon weapon drop rate by 3x Reduced upgraded Palmas jewelry and Citadel jewelry drop rate by 5x Reduced 55 Palmas armor drop rate by 3x Reduced Dragon/Axe jewelry drop rate by 2x Added Glyph Box Added Ancient Seal 4-man BC dungeon removed Loot changes in Elf Ruins Reduced drop rate of Precious jewelry, Citadel jewelry, and T6 by 30% Reduced 60 Palmas armor and 60 Type C weapon drop rate by 2x Removed Smooth Gilded Stone from drops (no longer used in recipes) Reduced Herodian Chips from 3 to 2 Increased Intact Altars from 2 to 4 Added Defense Shard and Temple Relic to drops Reduced currency reward for completion from 30kk to 15kk Added Glyph Box Added Ancient Seal Solo leveling dungeons have been removed. They will be replaced with party dungeon quests for EXP. Added quests for dungeon rewards. For more details, see the "Quests & Dungeons" section of the server guide. Quests (mostly economy improvements) All daily quests now reset at 9:00 MSK Repeating Quest 1 Reduced Crystal Talics from 6 to 4 Reduced Cubes from Inventor from 20 to 10 Reduced currency from 5kk to 3kk Repeating Quest 2 Reduced Herodian Chip shards from 33 to 22 Reduced Type C shards from 5 to 3 Reduced currency from 7.5kk to 5kk Repeating Quest 3 Reduced Leon boxes from 10 to 5 Increased Altar shard boxes from 3 to 4 Reduced +3 Ore from 5 stacks to 3 stacks Reduced currency from 10kk to 7.5kk Repeating Quest 4 Replaced 5 Life Cores with a box that has a 50% chance to drop a Life Core Repeating Quest 5 Reduced Rex Fingers from 3 to 1 Repeating Quest 6 Reduced Altar boxes from 8 to 2 Replaced 3 Defense Shards and 4 Temple Relics with a box that has a 35% chance for a Defense Shard or 20% for a Temple Relic Removed 60 Leon piece boxes Strength Test III-IV Reduced CP from 52 to 25 Strength Test III-V Replaced Altars with 50 Altar shards of choice Strength Test IV-II Replaced Life Cores with a box that has a 50% chance to drop a Life Core Strength Test IV-III Reduced Altars from 4 to 1 Strength Test V-I Reduced Intact Altar boxes from 6 to 2 Strength Test V-II Reduced Scroll bags from 2 to 1 Strength Test V-III Replaced 60 Leon piece boxes with 50 CP Strength Test V-IV Reduced Rex Fingers from 10 to 1 Strength Test VI-II Replaced Defense Shards with a box that has a 35% chance for a Defense Shard or 20% for a Temple Relic Strength Test VI-III Reduced Herodian Chips from 10 to 3 Strength Test VI-IV Reduced Scroll bags from 4 to 2 Normal 55+ Gear Quest - Swapped 60 Leon boxes for 50 Leon boxes (7 pcs) Normal 60+ Gear Quest - Swapped 60 Leon boxes for 50 Leon boxes (15 pcs) Normal 55+ Resource Quest - Reduced Rex Fingers from 4 to 2, reduced Life Cores from 7 to 1 Normal 60+ Resource Quest - Reduced Temple Relics from 4 to 1, reduced Protection Shards from 3 to 1 Normal 50+ Gear Quest Box - Halved the drop rate for Dragon/Axe accessory boxes Normal 55+ Gear Quest Box - Reduced Dragon/Axe accessory boxes from 2 to 1 Normal 60+ Gear Quest Box - Reduced amount of Dragon/Axe accessory boxes from 4 to 2 Normal 55+ Resource Quest Box - Swapped 60 Leon boxes for 50 Leon boxes (5 pcs), reduced Altar boxes from 3 to 1 Normal 60+ Resource Quest Box - Swapped 60 Leon boxes for 50 Leon boxes (8 pcs), reduced Altar boxes from 7 to 3, reduced Rex Fingers from 4 to 2, reduced Life Cores from 7 to 1 Rare 55+ Gear Quest - Swapped 60 Leon boxes for 50 Leon boxes (10 pcs) Rare 60+ Gear Quest - 60 Leon boxes of all grades can now drop nothing (50% chance for an empty box) Rare 55+ Resource Quest - Reduced Rex Fingers from 6 to 3, reduced Life Cores from 10 to 2 Rare 55+ Gear Quest Box - Reduced Dragon/Axe accessory boxes from 4 to 3 Rare 60+ Resource Quest - Reduced Temple Relics from 6 to 2, reduced Protection Shards from 5 to 2, reduced Altar boxes from 6 to 5, reduced Herochips from 4 to 3 Rare 60+ Gear Quest Box - Halved the drop rate for DDD/Cit jewelry boxes Rare 55+ Resource Quest Box - Swapped 60 Leon boxes for 50 Leon boxes (8 pcs), reduced Altar boxes from 5 to 3 Rare 60+ Resource Quest Box - Swapped 60 Leon boxes for 50 Leon boxes (12 pcs), reduced Altar boxes from 10 to 5, reduced Rex Fingers from 6 to 3, reduced Life Cores from 10 to 2 Mythic 55+ Gear Quest - Swapped 60 Leon boxes for 50 Leon boxes (15 pcs) Mythic 55+ Resource Quest - Reduced Rex Fingers from 12 to 5, reduced Life Cores from 20 to 4 Mythic 55+ Resource Quest Box - Swapped 60 Leon boxes for 50 Leon boxes (15 pcs), reduced Altar boxes from 10 to 6 Mythic 60+ Resource Quest - Reduced Temple Relics from 12 to 4, reduced Protection Shards from 9 to 3, reduced Altar boxes from 12 to 8, reduced Herochips from 8 to 5 Mythic 60+ Resource Quest Box - Swapped 60 Leon boxes for 50 Leon boxes (20 pcs), reduced Altar boxes from 20 to 10, reduced Rex Fingers from 12 to 6, reduced Life Cores from 20 to 4 Reduced the amount of Type C excelsiors from coupons in Repeatable Quest 2 Reduced the amount of Talics of Ignorance in the level 46 questline from 7 to 2 Now all quests up to level 30 are consolidated into a single quest chain: Reduced the total number of quests Adjusted quest progression to match leveling rates Added non-tradable 20% Attack Potions and Chocolate as rewards Socketing (Inlay) Removed old Crystals, replaced with new items: Cores, Chips, and Glyphs Cores can be socketed into weapons, gloves, and boots. There are 5 types of Cores, each with two properties, and each property has 5 grades. You can socket identical Cores into the same item. Chips can be socketed into helmets, chests, and pants. There are 5 types of Chips, each with two properties, and each property has 5 grades. You can socket identical Chips into the same item. Glyphs can be socketed into jewelry. Glyphs have one property, but collecting a set grants additional bonuses. Ways to obtain Cores and Chips: Boss loot Battle Pass Lucky Mobs Rewards from Normal, Rare, and Mythic Battle Pass quests Crafting (check server guide/socketing section for recipes) Upgrading Cores and Chips works like upgrading perfect elemental jewelry to overperfect, using modifiers: Core Modifier boxes drop modifiers for each specific type (5 total) Chip Modifier boxes drop modifiers for each specific type (5 total) Cores and Chips can be upgraded infinitely until reaching max grade 5-5 Upgrade attempts result in a random grade; it can either increase or decrease. Ways to obtain Glyphs: Boss loot Battle Pass (small amount) Big Citadel and Elven Ruins Small chance as rewards from Normal, Rare, and Mythic Battle Pass quests Crafting (check server guide/socketing section for recipes) Glyphs can be re-rolled using the Ancient Seal item. Ancient Seals drop from BP, Bosses, Big Citadel, Elven Ruins, and are available in the Cash Shop. New Launcher Created Features Included: Account management system with the ability to add custom labels (e.g., "Main" or "Storage") Saved accounts will not be lost if you reinstall the game client Option to enable the 4GB version of RF_Online.bin Option to disable visual effects Option to disable Vertical Synchronization (V-Sync) Display of latest news alongside links to the forum, description, personal account panel, and social media Startup diagnostics function Checks if RF_Online.bin was deleted or blocked by an antivirus software and alerts you Checks which graphics card is launching the client and notifies you if the integrated one is active Launches update checks only for new files rather than scanning the whole patch every time Self-updating feature so you do not have to redownload the patch if the launcher changes Backup server for downloading updates in case the main server is down or fails Login gate selection, including gate latency diagnostics right at log-in Server player count (online) display One-click full client file verification function Alert notification if the account is already in-game when attempting to log in Ability to cancel the account login process If you proceed with the login, a 10-second delay will trigger before connecting (protection against forced relogs) MAU Cost Changes: Total purchase cost for all parts at specific levels: Level 35 — was 5M, now 2.2M Level 37 — was 7.6M, now 3.5M Level 40 — was 11.3M, now 6M Level 43 — was 18M, now 12M Level 45 — was 26M, now 20M Level 47 — was 37M, now 30M Level 50 — was 145M, now 80M Level 53 — was 320M, now 245M Level 55 — was 551M, now 400M Reduced the price of top-tier MAU ammunition from 50M to 30M Reduced the amount of resources required for crafting MAU Point Capsules: Herodian Chip x1 + Whole Altar (any color) x1 + Crystal Talic x25 + 25M = +1,000 MAU Points Capsule Herodian Chip x3 + Whole Altar (any color) x3 + Crystal Talic x50 + Life Core x2 + 50M = +25,000 MAU Points Capsule Herodian Chip x9 + Whole Altar (any color) x9 + Perfect Crystal Talic x2 + Life Core x6 + Plundered Temple Relic x2 + 100M = +150,000 MAU Points Capsule Council Lamp Properties and Requirements Added new properties to Council Lamps alongside standard ones: Patriarch - 7% Vampirism Left Archon - 15% Attack (Generator style), 15% Debuff Duration Reduction, 4% HP Recovery Right Archon - 8% Attack (Generator style), 8% Debuff Duration Reduction, 2% HP Recovery Left Attack - 15 Accuracy, 10% Block Penetration, 0.6s Magic Skill Cooldown Reduction Right Attack - 8 Accuracy, 5% Block Penetration, 0.3s Magic Skill Cooldown Reduction Left Defense - 20% Debuff Duration Reduction Right Defense - 10% Debuff Duration Reduction Left Support - 10% HP, 3% HP Recovery Right Support - 5% HP, 1.5% HP Recovery Changed requirements for candidate registration and voting eligibility: Candidate registration: Level 50, 70k CP, 8k Hierarchy Points, and a 20m racial currency fee. Voting: Must be Level 50, 70k CP, 5k Hierarchy Points, and a 7m racial currency fee. Hierarchy Points are a new type of point that builds up passively for active players. View them in the character window (press "C"). Points are consumed upon voting or registering. Voting power depends on Level, CP, and current Hierarchy Points. Every 1k Hierarchy Points gives 1.5 points. Every 5k CP gives 1.5 points. Points by Character Level: 50 - 25 pts 51 - 32 pts 52 - 40 pts 53 - 48 pts 54 - 60 pts 55 - 85 pts 56 - 100 pts 57 - 120 pts 58 - 150 pts 59 - 170 pts 60 - 200 pts 61 - 235 pts 62 - 275 pts 63 - 325 pts 64 - 380 pts 65 and 66 - 440 pts Jewelry: Detection jewelry added for all races; rare drop from HQ Bosses. Added Elemental Accuracy jewelry: To upgrade accuracy rings: 5 Mercy Talics + 5 T3s + 5 other T3s (not 100% success rate!). To upgrade accuracy amulets: 5 Mercy Talics + 5 T3s + 5 other T3s (not 100% success rate!). To upgrade attack/accuracy rings/amulets: 5 Ignorance Talics + 5 Mercy Talics + 5 T3s + 5 other T3s (not 100% success rate!). 100% modifiers for upgrading this jewelry to overperfect have been created and added to standard boxes. BCC Amulets 1gr - 4 Acc, 2gr - 8 Acc, 3gr - 12 Acc, 4gr - 16 Acc Rings 1gr - 10/4 Atk/Acc, 2gr - 15/8 Atk/Acc, 3gr - 20/12 Atk/Acc, 4gr - 20/16 Atk/Acc CCC Amulets 1gr - 10/4 Atk/Acc, 2gr - 15/8 Atk/Acc, 3gr - 20/12 Atk/Acc, 4gr - 25/16 Atk/Acc Rings 1gr - 4 Acc, 2gr - 8 Acc, 3gr - 12 Acc, 4gr - 16 Acc ACC Amulets and Rings 1gr - 10/4 Atk/Acc, 2gr - 15/8 Atk/Acc, 3gr - 20/12 Atk/Acc, 4gr - 25/16 Atk/Acc You can now infinitely combine overperfect elements with modifiers until you get your desired result. Changes to 3D (DDD) Accessories: Dagan Ring: Increased Damage from 15% to 25%. Dagnu Ring: Increased HP bonus from 7% to 10%. Increased Defense from 10% to 20%. For Accuracy or Dodge variants, the stat has also been increased from 10 to 20. Dagon Amulet: Increased Damage from 15% to 20%. Increased HP bonus from 7% to 10%. Increased Defense from 20% to 30%. For Accuracy or Dodge variants, the stat has also been increased from 20 to 30. Set Bonus: Reduced Damage from 45% to 30%. Reduced Defense from 45% to 30%. For Accuracy or Dodge variants, the bonus has also been reduced from 45 to 30. Reduced HP stats in Novice Jewelry from 15% to 12% Reduced stats for Adventurer's Jewelry: Attack from 10% to 8% HP from 8% to 6% Defense from 15% to 10% Expedition Jewelry: This is standard jewelry that now has new sprites and a set bonus Volcano Expedition Amulet, Novus Expedition Amulet, Volcano Expedition Ring, and Elan Expedition Ring each grant a 10% damage increase As a reminder, here is how this jewelry is obtained: The familiar killing of Volcanic Scarabs at level 42 - Volcano Expedition Ring The Volcano Expedition Amulet could not be obtained before; we have added it to the level 44 questline The level 49 questline for killing Varassa - Elan Expedition Ring The standard level 50 questline - Novus Expedition Amulet Added new Boss Essence Jewelry: New progression jewelry that features set properties A total of two jewelry sets have been added, with 4 different jewelry pieces in each set How to obtain: By combining 8 pcs of Boss Essence at the Hero NPC, you will receive a random piece of jewelry You can combine one piece of this jewelry at the Hero NPC to receive 4 pcs of Boss Essence in return Boss Essence drops from Outpost PBs Essences can also be obtained by completing the "Maid Hunt" and "Boss Essence Quest" missions Maid Hunt Requirements: Character level 50+ 300+ GS Possession of the "Maid Hunt" item, sold by "NPC Buffer" The quest can be taken from the NPC "NPC Buffer | Quest Vendor" in HQ Quest Objective: Kill 9 pcs Royal Maid Royal Maids spawn near Novus Monoliths in the Sette Desert. Monoliths appear every 3 hours Reward: Boss Essence 1 pc Boss Essence Quest Requirements: Character level 50+ 300+ GS Possession of the "Boss Essence Quest" item, sold by "NPC Buffer" The quest can be taken from the NPC "NPC Buffer | Quest Vendor" in HQ Quest Objective: Kill 5 pcs Destroyer Kill 5 pcs Infected Hammerhead Reward: Boss Essence 1 pc Weapons Significantly reduced PVP weapon damage. Elan Weapons Balanced damage across all levels. Replaced non-working magic stats. Added two useful properties to each weapon. 45-49 level weapons now drop as rare (red) by default. Added the ability to exchange certain bows and launchers for alternative versions to support HP-builds. Alternative versions have reduced damage spread, lower max damage, and subtract 300 evasion. To get these, exchange the weapon in the Hero's Transmogrification window using a Golden Catalyst. Exchangeable: 55, 60, and 65 Leon 55, 60, and 65 PVP 50-54, 55-59, and 60-64 Elan weapons Armor and Shields Jewelry is no longer required for Palma armor set assembly. SP Armor Added minor set bonuses to SP armor to make it relevant. Set bonuses only trigger when wearing 5 pieces of the same type (e.g., full HP set). All SP sets have identical set bonuses, except for Crit and HP sets. Full Crit set gets +10% HP; Full HP set gets +10 Crit. Defense and extra defense values adjusted; they are now 10% higher than Type B armor of the same level. Reduced Type C armor property power: HP/FP increase - was 6%, now 4% Accuracy - was 5, now 3 Damage - was 5%, now 3.5% Defense - was 20%, now 12% HP increase - was 10%, now 8% Block rate - was 2%, now 1.5% Vampirism - was 7%, now 4.5% Purification - was 10%, now 7% Crit - was 8, now 5 Life - was 8%, now 6% Adjusted shield stats based on grade and level Type A Shields HP/FP - 50lv 4%, 47lv 3.5%, 45lv 3%, 43lv 2.5%, 41lv 2%, 39-lv 1.5% FP Usage - 50lv -25%, 47lv 22%, 45lv 19%, 43lv 16%, 41lv 13%, 39-lv 10% Accuracy - 50lv 15, 47lv 13, 45lv 11, 43lv 9, 41lv 7, 39-lv 5 Anti-Crit - 50lv 15%, 47lv 13%, 45lv 11%, 43lv 9%, 41lv 7%, 39-lv 5% Damage - 50lv 7%, 47lv 6%, 45lv 5%, 43lv 4%, 41lv 3%, 39-lv 2% Defense - 50lv 25%, 47lv 20%, 45lv 17%, 43lv 14%, 41lv 11%, 39-lv 8% HP - 50lv 9%, 47lv 8%, 45lv 7%, 43lv 6%, 41lv 5%, 39-lv 4% Block Rate - 50lv 4%, 47lv 3.5%, 45lv 3%, 43lv 2.5%, 41lv 2%, 39-lv 1.5% Vampirism - 50lv 15%, 47lv 13%, 45lv 11%, 43lv 9%, 41lv 7%, 39-lv 5% Purification - 50lv 15%, 47lv 13%, 45lv 11%, 43lv 9%, 41lv 7%, 39-lv 5% Crit - 50lv 7, 47lv 6, 45lv 5, 43lv 4, 41lv 3, 39-lv 2 Type C/SP Shields HP/FP - 50lv 5%, 47lv 4.5%, 45lv 4%, 43lv 3.5%, 41lv 3%, 39-lv 2.5% FP Usage - 50lv -30%, 47lv 27%, 45lv 24%, 43lv 21%, 41lv 18%, 39-lv 15% Accuracy - 50lv 20, 47lv 18, 45lv 16, 43lv 14, 41lv 12, 39-lv 10 Anti-Crit - 50lv 20%, 47lv 18%, 45lv 16%, 43lv 14%, 41lv 12%, 39-lv 10% Damage - 50lv 10%, 47lv 9%, 45lv 8%, 43lv 7%, 41lv 6%, 39-lv 5% Defense - 50lv 30%, 47lv 25%, 45lv 22%, 43lv 19%, 41lv 16%, 39-lv 13% HP - 50lv 12%, 47lv 11%, 45lv 10%, 43lv 9%, 41lv 8%, 39-lv 7% Block Rate - 50lv 5%, 47lv 4.5%, 45lv 4%, 43lv 3.5%, 41lv 3%, 39-lv 2.5% Vampirism - 50lv 20%, 47lv 18%, 45lv 16%, 43lv 14%, 41lv 12%, 39-lv 10% Purification - 50lv 20%, 47lv 18%, 45lv 16%, 43lv 14%, 41lv 12%, 39-lv 10% Crit - 50lv 10, 47lv 9, 45lv 8, 43lv 7, 41lv 6, 39-lv 5 Added the ability to swap HP for Dodge, or Dodge for HP, in the set effects of Palmas and Archon armor. To swap regular armor for the alternative version, place 5 Ignorance Talics in your inventory, hold ALT, and Right-Click on the armor piece; 10,000,000 (10m) will also be deducted. For more details, see the "Armor | Shields | Cloaks" section of the server guide, under the "Alternative Version" spoilers. Modified the recipe for crafting Level 50 Type C armor; it can now be crafted with the desired stat option right away: Level 50 Intense Armor Piece x1 Level 50 Normal (White) Armor Piece x1 Type C Excelsior x2 Inventor's Cube Option x5 [increased drop rate from mobs] 500,000 Currency Boss Changes Increased damage, HP, and HP regeneration of Outpost PBs Changes to PB loot and respawn times HQ PB - spawns every 4 hours Grade 1 and 2 Elemental Jewelry [7% for 10 pcs] T3 Gems [100% for 15 pcs] Talics (except Ignorance and Favor) [100% for 30 pcs] T1 Reagents [100% for 2 pcs] Blessing for Bellato [100% for 2 pcs] Runes [100% for 10 pcs] Guild XP Capsule +10 Outpost PB - spawns every 8 hours Grade 2 and 3 Elemental Jewelry [7% for 10 pcs] Detection Jewelry [10% for 3 pcs] Main Talics (Ignorance, Favor, Mercy, Grace) [100% for 15 pcs] T3 Gems [100% for 15 pcs] T4 Gems [100% for 10 pcs] Box with Chip, Core, or Glyph [50% for 3 pcs] Boxes with Core and Chip Upgraders [50% for 2 pcs] Box with Jetpack Boosters [50% for 1 pc] Ore +2 [100% for 7 slots] T2 Reagents [100% for 2 pcs] Boss Essence [100% for 2 pcs] Guild XP Capsule +40 Varassa - spawns every 8 hours Grade 3 Elemental Jewelry [10% for 10 pcs] Elemental Jewelry Upgraders [50% for 6 pcs] Essence of Power [50% for 2 pcs] Double and Rare Reward Catalysts [50% for 4 pcs] Ancient Seal [100% for 1 pc] Keys to 50-55 and VC Ore +3 [100% for 7 slots] T3 Reagents [100% for 2 pcs] Boss Essence [100% for 2 pcs] Guild XP Capsule +60 Cyrus Gale, Thrasher, Leonovas - spawn every 8 hours Guild Points Capsule +50 [100% for 3 pcs] Stocker Droid (Beetles) - spawns every 3 hours Blessing [100% for 6 pcs] T5 Gems [50% for 10 pcs] Elemental Jewelry Upgraders [50% for 6 pcs] Guild XP Capsule +20 Striker Droid (Duck) - spawns every 8 hours Semi-perfect and Perfect Elemental Jewelry [14% for 10 pcs] Leon Boxes [50% for 20 pcs] 45-49 Elan Weapons [5% for 5 pcs] Box with Chip, Core, or Glyph [50% for 5 pcs] Scarlet Stone [50% for 30 pcs] Box with Altar Shards [50% for 15 pcs] Ore +3 [100% for 10 pcs] Guild XP Capsule +60 Ectoplasmic Armor (Keykeeper) - spawns every 8 hours T4 Gems [100% for 20 pcs] T3 Reagents [100% for 4 pcs] Boxes with Core and Chip Upgraders [50% for 4 pcs] Keys to 50-55, VC, and BC Double and Rare Reward Catalysts [50% for 8 pcs] Guild XP Capsule +60 Caliana Princess, Belphegor, and Earthquake - spawn every 12 hours Perfect Elemental Jewelry [50% for 5 pcs] Clingstone [100% for 90 pcs] Leon Boxes [50% for 35 pcs] Box with Altar Shards [50% for 25 pcs] Hero Chip [50% for 2 pcs] Magister Chest [100% for 6 pcs] T6 Gems [50% for 2 pcs] Box with Jetpack Boosters [50% for 3 pcs] Box with Glyphs [50% for 1 pc] Essence of Power [50% for 4 pcs] Guild XP Capsule +80 Rockjaw, Taraven, Blink, Caliana Queen, Soul Sinder - spawn Tuesday, Thursday, Sunday at 20:00 Clingstone [100% for 2 slots] Lvl 55 Type C Armor [50% for 8 pcs] Lvl 55 Type C Weapons [50% for 3 pcs] Lvl 50 Palmas Armor [50% for 5 pcs] 45-49 Elan Weapons (instantly Relic/Orange) [50% for 3 pcs] Lvl 50 Leon Weapons (random grade) [50% for 3 pcs] Altars [100% for 10 pcs] Hero Chips [100% for 5 pcs] Ore +3 [100% for 20 pcs] Guild XP Capsule +300 Primal Pseudo-Dragon - spawns Thursday, Saturday at 20:00 Clingstone [100% for 3 slots] Dragon/Bax Jewelry [100% for 7 pcs] Altars [100% for 15 pcs] Hero Chips [100% for 7 pcs] Ore +3 [100% for 30 pcs] T6 Envelope [100% for 2 pcs] Guild XP Capsule +450 DDD - spawns Saturday at 20:00 Clingstone [100% for 4 slots] DDD Jewelry [100% for 1 pc and 50% for another 1 pc] Precious Jewelry [30% for 3 pcs] 50-54 Elan Weapons [50% for 2 pcs] Lvl 55 Palmas Armor [50% for 4 pcs] Lvl 55 Leon Weapons (random grade) [50% for 2 pcs] Divine Essence 5 GR [100% for 2 pcs] Guild XP Capsule +800 PBs in Land of Beasts - spawn Saturday at 20:00 Clingstone [100% for 5 slots] DDD Jewelry [50% for 2 pcs] Precious Jewelry [50% for 3 pcs] Citadel Jewelry [50% for 3 pcs] Lvl 65 Type C Armor [100% for 6 pcs] Lvl 65 Type C Weapons [100% for 3 pcs] Lvl 60 Leon Weapons [50% for 2 pcs] 55-59 Elan Weapons [50% for 2 pcs] Lvl 60 Palmas Armor [50% for 4 pcs] Lvl 60 SP Armor [50% for 5 pcs] Key to Elf Ruins [100% for 4 pcs] Guild XP Capsule +1200 Server-Custom Generators You can now add one of 6 properties to your level 50 generator Level 50 generators can be upgraded to Server Generators, adding one of 6 stats. 20 grades total. Upgrades preserve current refinement (+). Upgradable using resources or a special Booster. See server guide, Armor | Shields | Cloaks section for generator types and recipes. Battle Pass Battle Pass rewards fully revamped: Previously saturated with excessive resources and gear. Now contains diverse progression items, skins, boosters, cash shop items, and limited resources. Removed BP experience capsules from repeatable quests. Lucky Mobs Loot changes for Lucky Mobs: Crystal boxes removed. Reduced drop quantity of CP capsules. Added Grade 1-1 Chip and Core boxes to Ether and VC (Volcano Cauldron) mobs. Added Grade 2-2 Chip and Core boxes to Elan and OC (Outcast Land) mobs. Added Grade 3-3 Chip and Core boxes to Lab and Sette mobs. Added Grade 4-4 Chip and Core boxes to Beast Mountain mobs. Reduced value of CP capsules dropping from lucky mobs: Ether - 1kk Capsule became 300k Capsule VC - 2kk Capsule became 500k Capsule Elan - 5kk Capsule became 1kk Capsule Beast Mountain - 7kk Capsule became 1.5kk Capsule Laboratory - 7kk Capsule became 1.5kk Capsule Outcasts Land - 10kk Capsule became 2kk Capsule Land of Beasts - 10kk Capsule became 4kk Capsule Rifts Added new "Rift" mechanic: Portals spawn at set times, teleporting you to special leveling or farming zones. Rifts last 1 hour. You can stay as long as the portal is open. Once it closes, all players inside are sent to HQ. Requires a "Rift Pass." Item is temporary (6-hour duration) but allows unlimited entries. Available via Teleport Coordinator and Cash Shop. Death leads to respawn in your racial HQ. Resurrection potions are allowed. System notifications appear in chat and center screen on portal opening/closing. Better leveling/farming than open maps due to faster spawn rates and increased mob density in some rifts. Quests can be completed inside rifts. Each rift has level restrictions. Rift portal appearance shown in screenshot below. Sette Desert Rifts Guards near TP: Spawn times - 00:00, 8:00, and 16:00 (MSK). Entry points - Sette Desert (BCC) [58 39], Windy Valley (CCC) [35 58], Arid Vale (ACC) [58 58]. Space Laboratory Rift KT Farming | Level 45+ Spawn times: 23:30, 10:30, 16:30. Duration extended to 3 hours. Entry: Requires "Rift Pass [KT Farm]". Single-use item, sold by Teleport Coordinator. Entry points: Spawn in each racial HQ (respawn zone). Inside: 1 TOP-spawn, 2 medium, 1 solo. Marked in blue on the screenshot. Drop: Crystal Talic Shards. 9 shards = 1 Crystal Talic (Combine: ALT + Right-Click shards). Buyback System: Added NPC buyback feature for sold items. Most valuable items can be bought back, though the history has a limit. Simply talk to any HQ NPC and click "Buyback Items". Buyback cost is 2x the original sale price in Talents or Platinum + 500 Buyback Points. *Buyback Points are earned automatically through active play in zones. Check your balance in the character window (press "C"). Misc: Removed Sette Desert TP sentry guns. Removed exchange buttons for 3 Ignorance / 3 Mercy Talics. Reduced sentry tower installation costs: Lvl 50 - 2.5m to 1.5m Lvl 53 - 5.5m to 2.5m Lvl 55 - 8m to 4m Lvl 57 - 10m to 5.5m Lvl 60 - 12m to 7m Lvl 63 - 14m to 8.5m Lvl 65 - 16m to 10m Chip Breaker (CB) now increases Attack, Defense, and temporarily increases PVP point cap by 15%. Max client window limit set to 4. Copy/Paste enabled in chat via Ctrl+V. Items now auto-stack after Hero combinations. Added "Master's Chest" - contains refinement Essences (Grades 1-5) which alter refinement success rates. Available via Talic Collector (for CP) and Cash Shop. ALT+Right-Click any two essences to exchange for a Master's Chest. Three types of Essences: Magic Essence - Increases refine chance, decreases Talic failure rate. Superior Essence - Increases refine chance, decreases item destruction rate. Divine Essence - Increases refine chance, decreases both Talic failure and item destruction rates. Purification Potions can now be added to Macros for auto-use. The NPC buying and selling tax has been reduced and fixed at 0.1%. Nuclear Missiles (Nukes) are now temporary items and must be used within 12 hours of purchase. Removed Sette Desert TP sentry guns. Kit Changes: Overlord Kit – 30k CS 30-Day Premium Coupon Combined Generator Medallion of Success Emerald of Consolation Medallion of Speed Adventurer's Jewelry Double Pot 100% EXP Recovery Capsule x20 Chaos Potion (30 min) x20 Unlimited HP Potion +2000 (7 days) Seeker Kit – 12k CS 14-Day Premium Coupon Combined Generator Medallion of Speed Adventurer's Jewelry Double Pot 100% EXP Recovery Capsule x10 Chaos Potion (30 min) x10 Seeker's Set – 6k CS 15-Day Premium Coupon Speed Medallion Beginner's Jewelry (Level 1) 100% EXP Recovery Capsule x5 Chocolate x25 Item Database launched – [Link] Allows you to view item damage, defense, and stats. Set bonuses (if available). Boxes and their possible drop lists. Monster Database launched – [Link] Displays monster level, attack, defense, and HP. Their locations. Possible loot from the monster. Pit Boss (PB) Status website launched – [Link] Shows the location and name of each Pit Boss. Their current status and respawn time. Possible loot. Removed the Heal ability from the Red Pseudo-Dragon monster ABU usage is now available from level 50 Auction house configured Registration for new Inlaying materials configured "Production Resources" section: new items added and old ones removed Modified the "Loot" section: Drops Leon's Parts Grade 40 Leon's Parts Grade 45 Leon's Parts Grade 50 Leon's Instruction Documents Scrolls Type A Excelsior Type B Excelsior Type C Excelsior Cube Options Jewelry Modifiers For Socketing Boosters Misc Updated drops from Chip and Altar Keeper: Main Talics (Ignorance, Favor, Darkness, Grace, Mercy) T3 Gems T4 Gems Runes Phoenix Feathers Crystal Talics Random Box [BP] (contains +100, +125, +250, +500 capsules) Gold Point Box Chest with Chip, Core or Glyph BC Keys Link to post Share on other sites
Admin 1,452 Author Administrators Share Posted July 10 Party Member Limit Party leveling has become significantly more relevant: Decreased EXP gained from hitting monsters (damage ticks). Increased EXP gained from landing the killing blow on monsters. Slowed down EXP progression for the player landing the killing blow in a party, but increased EXP progression for all other party members. This reduces the EXP gap between the killer and the rest of the party several times over. Reduced the number of monsters at leveling spots (starting from VC / Volcano Cauldron), but increased the EXP reward per single monster. This change will allow for more comfortable leveling without depending on crit (monster stuns), while also making single-target classes much more efficient. Dungeons Solo leveling dungeons have been removed. They will be replaced with party dungeon quests for EXP. Added quests for dungeon rewards. For more details, see the "Quests & Dungeons" section of the server guide. Accessories Changes to 3D (DDD) Accessories: Dagan Ring: Increased Damage from 15% to 25%. Dagnu Ring: Increased HP bonus from 7% to 10%. Increased Defense from 10% to 20%. For Accuracy or Dodge variants, the stat has also been increased from 10 to 20. Dagon Amulet: Increased Damage from 15% to 20%. Increased HP bonus from 7% to 10%. Increased Defense from 20% to 30%. For Accuracy or Dodge variants, the stat has also been increased from 20 to 30. Set Bonus: Reduced Damage from 45% to 30%. Reduced Defense from 45% to 30%. For Accuracy or Dodge variants, the bonus has also been reduced from 45 to 30. Armor and Shields Added the ability to swap HP for Dodge, or Dodge for HP, in the set effects of Palmas and Archon armor. To swap regular armor for the alternative version, place 5 Ignorance Talics in your inventory, hold ALT, and Right-Click on the armor piece; 10,000,000 (10m) will also be deducted. For more details, see the "Armor | Shields | Cloaks" section of the server guide, under the "Alternative Version" spoilers. Misc The NPC buying and selling tax has been reduced and fixed at 0.1%. Nuclear Missiles (Nukes) are now temporary items and must be used within 12 hours of purchase. Removed Sette Desert TP sentry guns. Kit Changes: Overlord Kit – 30k CS 30-Day Premium Coupon Combined Generator Medallion of Success Emerald of Consolation Medallion of Speed Adventurer's Jewelry Double Pot 100% EXP Recovery Capsule x20 Chaos Potion (30 min) x20 Unlimited HP Potion +2000 (7 days) Seeker Kit – 12k CS 14-Day Premium Coupon Combined Generator Medallion of Speed Adventurer's Jewelry Double Pot 100% EXP Recovery Capsule x10 Chaos Potion (30 min) x10 Item Database launched – [Link] Allows you to view item damage, defense, and stats. Set bonuses (if available). Boxes and their possible drop lists. Monster Database launched – [Link] Displays monster level, attack, defense, and HP. Their locations. Possible loot from the monster. Pit Boss (PB) Status website launched – [Link] Shows the location and name of each Pit Boss. Their current status and respawn time. Possible loot. Link to post Share on other sites
Admin 1,452 Author Administrators Share Posted July 13 Jewelry Reduced HP stats in Novice Jewelry from 15% to 12% Reduced stats for Adventurer's Jewelry: Attack from 10% to 8% HP from 8% to 6% Defense from 15% to 10% Expedition Jewelry: This is standard jewelry that now has new sprites and a set bonus Volcano Expedition Amulet, Novus Expedition Amulet, Volcano Expedition Ring, and Elan Expedition Ring each grant a 10% damage increase As a reminder, here is how this jewelry is obtained: The familiar killing of Volcanic Scarabs at level 42 - Volcano Expedition Ring The Volcano Expedition Amulet could not be obtained before; we have added it to the level 44 questline The level 49 questline for killing Varassa - Elan Expedition Ring The standard level 50 questline - Novus Expedition Amulet Added new Boss Essence Jewelry: New progression jewelry that features set properties A total of two jewelry sets have been added, with 4 different jewelry pieces in each set How to obtain: By combining 8 pcs of Boss Essence at the Hero NPC, you will receive a random piece of jewelry You can combine one piece of this jewelry at the Hero NPC to receive 4 pcs of Boss Essence in return Boss Essence drops from Outpost PBs Essences can also be obtained by completing the "Maid Hunt" and "Boss Essence Quest" missions Maid Hunt Requirements: Character level 50+ 300+ GS Possession of the "Maid Hunt" item, sold by "NPC Buffer" The quest can be taken from the NPC "NPC Buffer | Quest Vendor" in HQ Quest Objective: Kill 9 pcs Royal Maid Royal Maids spawn near Novus Monoliths in the Sette Desert. Monoliths appear every 3 hours Reward: Boss Essence 1 pc Boss Essence Quest Requirements: Character level 50+ 300+ GS Possession of the "Boss Essence Quest" item, sold by "NPC Buffer" The quest can be taken from the NPC "NPC Buffer | Quest Vendor" in HQ Quest Objective: Kill 5 pcs Destroyer Kill 5 pcs Infected Hammerhead Reward: Boss Essence 1 pc Boss Changes Increased damage, HP, and HP regeneration of Outpost PBs Changes to PB loot and respawn times HQ PB - spawns every 4 hours Grade 1 and 2 Elemental Jewelry [7% for 10 pcs] T3 Gems [100% for 15 pcs] Talics (except Ignorance and Favor) [100% for 30 pcs] T1 Reagents [100% for 2 pcs] Blessing for Bellato [100% for 2 pcs] Runes [100% for 10 pcs] Guild XP Capsule +10 Outpost PB - spawns every 8 hours Grade 2 and 3 Elemental Jewelry [7% for 10 pcs] Detection Jewelry [10% for 3 pcs] Main Talics (Ignorance, Favor, Mercy, Grace) [100% for 15 pcs] T3 Gems [100% for 15 pcs] T4 Gems [100% for 10 pcs] Box with Chip, Core, or Glyph [50% for 3 pcs] Boxes with Core and Chip Upgraders [50% for 2 pcs] Box with Jetpack Boosters [50% for 1 pc] Ore +2 [100% for 7 slots] T2 Reagents [100% for 2 pcs] Boss Essence [100% for 2 pcs] Guild XP Capsule +40 Varassa - spawns every 8 hours Grade 3 Elemental Jewelry [10% for 10 pcs] Elemental Jewelry Upgraders [50% for 6 pcs] Essence of Power [50% for 2 pcs] Double and Rare Reward Catalysts [50% for 4 pcs] Ancient Seal [100% for 1 pc] Keys to 50-55 and VC Ore +3 [100% for 7 slots] T3 Reagents [100% for 2 pcs] Boss Essence [100% for 2 pcs] Guild XP Capsule +60 Cyrus Gale, Thrasher, Leonovas - spawn every 8 hours Guild Points Capsule +50 [100% for 3 pcs] Stocker Droid (Beetles) - spawns every 3 hours Blessing [100% for 6 pcs] T5 Gems [50% for 10 pcs] Elemental Jewelry Upgraders [50% for 6 pcs] Guild XP Capsule +20 Striker Droid (Duck) - spawns every 8 hours Semi-perfect and Perfect Elemental Jewelry [14% for 10 pcs] Leon Boxes [50% for 20 pcs] 45-49 Elan Weapons [5% for 5 pcs] Box with Chip, Core, or Glyph [50% for 5 pcs] Scarlet Stone [50% for 30 pcs] Box with Altar Shards [50% for 15 pcs] Ore +3 [100% for 10 pcs] Guild XP Capsule +60 Ectoplasmic Armor (Keykeeper) - spawns every 8 hours T4 Gems [100% for 20 pcs] T3 Reagents [100% for 4 pcs] Boxes with Core and Chip Upgraders [50% for 4 pcs] Keys to 50-55, VC, and BC Double and Rare Reward Catalysts [50% for 8 pcs] Guild XP Capsule +60 Caliana Princess, Belphegor, and Earthquake - spawn every 12 hours Perfect Elemental Jewelry [50% for 5 pcs] Clingstone [100% for 90 pcs] Leon Boxes [50% for 35 pcs] Box with Altar Shards [50% for 25 pcs] Hero Chip [50% for 2 pcs] Magister Chest [100% for 6 pcs] T6 Gems [50% for 2 pcs] Box with Jetpack Boosters [50% for 3 pcs] Box with Glyphs [50% for 1 pc] Essence of Power [50% for 4 pcs] Guild XP Capsule +80 Rockjaw, Taraven, Blink, Caliana Queen, Soul Sinder - spawn Tuesday, Thursday, Sunday at 20:00 Clingstone [100% for 2 slots] Lvl 55 Type C Armor [50% for 8 pcs] Lvl 55 Type C Weapons [50% for 3 pcs] Lvl 50 Palmas Armor [50% for 5 pcs] 45-49 Elan Weapons (instantly Relic/Orange) [50% for 3 pcs] Lvl 50 Leon Weapons (random grade) [50% for 3 pcs] Altars [100% for 10 pcs] Hero Chips [100% for 5 pcs] Ore +3 [100% for 20 pcs] Guild XP Capsule +300 Primal Pseudo-Dragon - spawns Thursday, Saturday at 20:00 Clingstone [100% for 3 slots] Dragon/Bax Jewelry [100% for 7 pcs] Altars [100% for 15 pcs] Hero Chips [100% for 7 pcs] Ore +3 [100% for 30 pcs] T6 Envelope [100% for 2 pcs] Guild XP Capsule +450 DDD - spawns Saturday at 20:00 Clingstone [100% for 4 slots] DDD Jewelry [100% for 1 pc and 50% for another 1 pc] Precious Jewelry [30% for 3 pcs] 50-54 Elan Weapons [50% for 2 pcs] Lvl 55 Palmas Armor [50% for 4 pcs] Lvl 55 Leon Weapons (random grade) [50% for 2 pcs] Divine Essence 5 GR [100% for 2 pcs] Guild XP Capsule +800 PBs in Land of Beasts - spawn Saturday at 20:00 Clingstone [100% for 5 slots] DDD Jewelry [50% for 2 pcs] Precious Jewelry [50% for 3 pcs] Citadel Jewelry [50% for 3 pcs] Lvl 65 Type C Armor [100% for 6 pcs] Lvl 65 Type C Weapons [100% for 3 pcs] Lvl 60 Leon Weapons [50% for 2 pcs] 55-59 Elan Weapons [50% for 2 pcs] Lvl 60 Palmas Armor [50% for 4 pcs] Lvl 60 SP Armor [50% for 5 pcs] Key to Elf Ruins [100% for 4 pcs] Guild XP Capsule +1200 Economy Increased cost of ore processing: Ore +1 from 300k to 450k Ore +2 from 550k to 800k Ore +3 from 800k to 1.1kk Ore +4 from 1.2kk to 1.5kk Lucky Mobs Reduced value of CP capsules dropping from lucky mobs: Ether - 1kk Capsule became 300k Capsule VC - 2kk Capsule became 500k Capsule Elan - 5kk Capsule became 1kk Capsule Beast Mountain - 7kk Capsule became 1.5kk Capsule Laboratory - 7kk Capsule became 1.5kk Capsule Outcasts Land - 10kk Capsule became 2kk Capsule Land of Beasts - 10kk Capsule became 4kk Capsule Quests Reduced the amount of Type C excelsiors from coupons in Repeatable Quest 2 Reduced the amount of Talics of Ignorance in the level 46 questline from 7 to 2 Now all quests up to level 30 are consolidated into a single quest chain: Reduced the total number of quests Adjusted quest progression to match leveling rates Added non-tradable 20% Attack Potions and Chocolate as rewards Balance Reduced the duration of the Force Field ability from 30 to 15 seconds Other Removed the Heal ability from the Red Pseudo-Dragon monster ABU usage is now available from level 50 Fixes: Fixed the attack speed of the grenade launcher Fixed rewards for the new first and second professions Fixed sprites for Type C Mage and Launcher armor with HP/FP properties Fixed lucky mob spawn points in Beast Mountain Fixed the spawn frequency of lucky Mantises, which was significantly overtuned. Also reduced the spawn chance of lucky mobs from 20% to 15%, matching the rate of other locations Fixed Clingstone Shard farming in Elf Land; the amount of dropping shards was unintendedly high Fixed the combination for upgrading the Bellato 20% Attack elemental amulet into overperfect Reduced the value of the Battle Pass capsule purchased with PvP points from +12500 to +4000 (adjustment for the first stage) Moved the extra defense recovery potion to a different cooldown group so it no longer triggers a shared cooldown with Chocolate Fixed Battle Experience acquisition when the Beacon of Power buff is active Reduced the drop chance of Leon Blueprint Fixed the ability to accept common, rare, and mythical quests at level 55 Fixed the ability to create guilds Link to post Share on other sites
Admin 1,452 Author Administrators Share Posted July 18 New Launcher Created Features Included: Account management system with the ability to add custom labels (e.g., "Main" or "Storage") Saved accounts will not be lost if you reinstall the game client Option to enable the 4GB version of RF_Online.bin Option to disable visual effects Option to disable Vertical Synchronization (V-Sync) Display of latest news alongside links to the forum, description, personal account panel, and social media Startup diagnostics function Checks if RF_Online.bin was deleted or blocked by an antivirus software and alerts you Checks which graphics card is launching the client and notifies you if the integrated one is active Launches update checks only for new files rather than scanning the whole patch every time Self-updating feature so you do not have to redownload the patch if the launcher changes Backup server for downloading updates in case the main server is down or fails Login gate selection, including gate latency diagnostics right at log-in Server player count (online) display One-click full client file verification function Alert notification if the account is already in-game when attempting to log in Ability to cancel the account login process If you proceed with the login, a 10-second delay will trigger before connecting (protection against forced relogs) Armor Modified the recipe for crafting Level 50 Type C armor; it can now be crafted with the desired stat option right away: Level 50 Intense Armor Piece x1 Level 50 Normal (White) Armor Piece x1 Type C Excelsior x2 Inventor's Cube Option x5 [increased drop rate from mobs] 500,000 Currency Guilds Reduced the guild creation cost from 24,000,000 to 10,000,000 Currency Miscellaneous Auction house configured Registration for new Inlaying materials configured "Production Resources" section: new items added and old ones removed Modified the "Loot" section: Drops Leon's Parts Grade 40 Leon's Parts Grade 45 Leon's Parts Grade 50 Leon's Instruction Documents Scrolls Type A Excelsior Type B Excelsior Type C Excelsior Cube Options Jewelry Modifiers For Socketing Boosters Misc Updated drops from Chip and Altar Keeper: Main Talics (Ignorance, Favor, Darkness, Grace, Mercy) T3 Gems T4 Gems Runes Phoenix Feathers Crystal Talics Random Box [BP] (contains +100, +125, +250, +500 capsules) Gold Point Box Chest with Chip, Core or Glyph BC Keys Combination Cost Adjustments for the New Economy: Updated combination costs for swapping Archon armor into Palmas armor to match the new economy: Swap 55 Archon to 55 Palmas Level 55 Archon Armor Piece x1 Whole Altar x1 Herodian Chip x1 Crystal Talic x20 20,000,000 Currency Swap 60 Archon to 60 Palmas Level 60 Archon Armor Piece x1 Whole Altar x1 Herodian Chip x1 Rex's Finger x1 30,000,000 Currency Swap 65 Archon to 65 Palmas Level 65 Archon Armor Piece x1 Whole Altar x2 Herodian Chip x2 Rex's Finger x2 50,000,000 Currency MAU Cost Changes: Total purchase cost for all parts at specific levels: Level 35 — was 5M, now 2.2M Level 37 — was 7.6M, now 3.5M Level 40 — was 11.3M, now 6M Level 43 — was 18M, now 12M Level 45 — was 26M, now 20M Level 47 — was 37M, now 30M Level 50 — was 145M, now 80M Level 53 — was 320M, now 245M Level 55 — was 551M, now 400M Reduced the price of top-tier MAU ammunition from 50M to 30M Reduced the amount of resources required for crafting MAU Point Capsules: Herodian Chip x1 + Whole Altar (any color) x1 + Crystal Talic x25 + 25M = +1,000 MAU Points Capsule Herodian Chip x3 + Whole Altar (any color) x3 + Crystal Talic x50 + Life Core x2 + 50M = +25,000 MAU Points Capsule Herodian Chip x9 + Whole Altar (any color) x9 + Perfect Crystal Talic x2 + Life Core x6 + Plundered Temple Relic x2 + 100M = +150,000 MAU Points Capsule Fixes Removed the default login notification regarding the Guild Leader buff effect, as it is no longer relevant Fixed an issue where some loot failed to drop from certain Pit Bosses Fixed the reward for Bellato Specialists in the starting questline Reduced the registration fee for Patriarch Elections from 50M to 20M, and the voting fee from 20M to 7M Reduced HP potion prices at NPCs: +3000 HP Potions — old price: 225k, new price: 175k +4000 HP Potions — old price: 1.2M, new price: 700k +5000 HP Potions — old price: 2.7M, new price: 1.5M Reduced the selling price of Glue, Beam, and Rian by 30% and increased their drop rate from monsters by 40%. This adjustment helps players farm resources more easily for crafting white/int weapons and armor via Specialist crafting, as well as for crafting Jetpacks (Booster) The NPC Buffer service now costs 50,000 Currency The Hyper R.P.M buff can now be applied with any weapon equipped (Accretia Specialist adjustment only) Fixed the functionality of Rare and Double Reward Catalysts Fixed the Glyph Box drop issue from Chests Added the ability to apply custom skins to server Jetpacks (Boosters) Phoenix Feathers have been added to the Cash Shop, Chip drops, Altar Keeper drops, and combinations: Type C Excelsior x3 + Crimson Stone x3 + Inventor's Cube Option x9 + Crystal Talic x5 + 3M = 1 Feather (Place 10 times the resources in the combination window to receive 10 Feathers at once) Added the Mystic Cube to the Cash Shop, which drops 1 of 5 random animated swords Fixed weapon attack speeds that were accidentally broken in the previous update Removed PVP Point quests Added sprites for Chip and Core Modifiers Link to post Share on other sites
Admin 1,452 Author Administrators Share Posted July 20 New Added Gem Boxes to PB drops In Outpost PBs — 100% chance for 5 pcs In Sette Desert PBs — 100% chance for 7 pcs In Caliana Princess, Belphegor, and Earthshaker — 100% chance for 14 pcs In EPBs — 100% chance for 25 pcs Added the ability to apply a skin to Level 60 and 65 Type C One-Handed Swords for movement speed (running) Introduced Reinforced Armor: You can upgrade your SP, Palmas, or Archon armor to +6 and convert it into Reinforced Armor, which features increased defense and enhanced set effects IMPORTANT: After conversion, the upgrade level will be reset, and you will have to upgrade your armor again To convert, you will need: 55/60/65 SP/Palmas armor piece +6 and SP/Palmas Catalyst x10 = +0 Reinforced armor piece of the same type and level 55/60/65 Archon armor piece +6 and Perfect Crystal Talic x10 = +0 Reinforced armor piece of the same type and level Fixes Fixed the level of issued Animuses Fixed the recipe for recrafting Upgrade Essence back into a box Reduced the damage of Radiant Double Face and Destroyer monsters Adjusted the value of Currency Capsules dropped from Lucky Mobs: Ether — 300k Capsule changed to 600k Capsule VC — 500k Capsule changed to 1M Capsule Elan — 1M Capsule changed to 1.5M Capsule Beast Mountain — 1.5M Capsule changed to 2.5M Capsule Outcast Land — 1.5M Capsule changed to 2.5M Capsule Land of Exile — 2M Capsule changed to 4M Capsule Land of Beasts — 4M Capsule changed to 6M Capsule Fixed the names of SP Armor Slot Extenders in the English game client Link to post Share on other sites
Admin 1,452 Author Administrators Share Posted July 22 Misc Renamed Seeker's Set to Hero's Set Seeker's Set added to Cash Shop and NPC for Essence Points (Set price - 6k) 15-Day Premium Coupon Speed Medallion Beginner's Jewelry (Level 1) 100% EXP Recovery Capsule x5 Chocolate x25 Fixes In the guild quest "Collect Crystal Talics", changed the objective from collecting 1,000 Crystal Talics to collecting 1,000 Crystal Talic Shards Fixed initial quest selection in the starting questline Fixed several quest description errors Fixed Crystal Talic Shard drops from Rocket Taffel monsters Link to post Share on other sites
Admin 1,452 Author Administrators Share Posted July 25 Fixes: Fixed the display of MAU glow effects Mob kills now count toward quests with a 100% chance for all quests Fixed the upgrade success rates for SP Armor with skins Fixed receiving set effects for Cora Palmas Armor with skins Fixed the Gear Score for Level 55 Palmas Armor with skins (was previously overstated) Fixed the combination functionality for upgrading Level 45-49 Elan weapons into Level 50-54 Fixed the combination functionality for melting Level 45-49 Elan weapons Fixed the descriptions for the Hero's Set and Seeker's Set purchased with Essence Points Link to post Share on other sites
Admin 1,452 Author Administrators Share Posted July 28 Changes: Added the ability to increase upgrade success rates for Leon and Elan Weapons, as well as Palmas, Archon, and SP Armor There are 3 grades of Unique Essences; the higher the grade, the more useful it is during upgrading Unique Essences for Leon and Elan weapons are applied via the standard item modification window Essences for Palmas, Archon, and SP armor are applied via the Hero NPC combination window (simply insert the item and the essence) Crafting Unique Leon and Elan Essences: Elan or Leon Catalyst x3 + T5 Envelope x3 + Divine Essence Grade 3 = Unique Essence Grade 1 Increases success rate, reduces the chance of item and talic destruction (applied to upgrading from +2) Elan or Leon Catalyst x6 + T5 Envelope x6 + Divine Essence Grade 4 = Unique Essence Grade 2 Noticeably increases success rate, reduces the chance of item and talic destruction (applied to upgrading from +3) Elan or Leon Catalyst x10 + T5 Envelope x15 + Divine Essence Grade 5 = Unique Essence Grade 3 Significantly increases success rate, maximally reduces the probability of item and talic destruction, leaving only success or failure (applied to upgrading from +4) Crafting Unique SP and Palmas Essences: SP or Palmas Catalyst x6 + Precious Ore x10 + Perfect Crystal Talic x5 = Unique Essence Grade 1 Increases success rate: to +4 — 15%, to +5 — 10%, to +6 — 5% SP or Palmas Catalyst x10 + Precious Ore x20 + Perfect Crystal Talic x10 = Unique Essence Grade 2 Increases success rate: to +4 — 25%, to +5 — 20%, to +6 — 10% SP or Palmas Catalyst x20 + Precious Ore x30 + Perfect Crystal Talic x15 = Unique Essence Grade 3 Increases success rate: to +4 — 60%, to +5 — 40%, to +6 — 20% Crafting Unique Archon Essence: Precious Ore x10 + Perfect Crystal Talic x8 + 100M = Unique Essence Grade 1 Increases success rate: to +4 — 15%, to +5 — 10%, to +6 — 5% Precious Ore x20 + Perfect Crystal Talic x14 + 300M = Unique Essence Grade 2 Increases success rate: to +4 — 25%, to +5 — 20%, to +6 — 10% Precious Ore x30 + Perfect Crystal Talic x20 + 500M = Unique Essence Grade 3 Increases success rate: to +4 — 60%, to +5 — 40%, to +6 — 20% Added a property increasing damage by 50% with Launcher when in a Siege Kit to Accretia Warrior buffs "Recovery" and "Energy Shield" Siege Kit stat changes: Level 30 Siege Kit: Reduced defense from 30% to 20% Level 50 Attack Siege Kit: Reduced HP from 12% to 10%, reduced defense from 20% to 17% Level 50 Defense Siege Kit: Reduced HP from 25% to 20%, reduced defense from 50% to 40% Level 55 Flamethrower Siege Kit: Increased attack from 20% to 25%, increased HP from 10% to 14% Reduced the cost of Siege Kits by 35% Increased the duration of the Binding Chains debuff from 30 to 60 seconds Increased Ballista damage by 10% (only for those sold for MAU points) Increased all Melee damage by 7% Since Anti-Crit is now working, Hecate's attack speed and crit chance have been restored to default values (making Hecate more useful) Increased the delay between HP heals for Inanna by 17% Improved Aggression Generator functionality Removed view distance limitation in BC Removed teleportation to VC Clone map Since Anti-Crit now applies to AOE magic skills, Critical Rate was added for Mages so they are balanced with other classes again in terms of Crit: Leon Staff Grade 1: Increased crit from 10 to 15 Leon Staff Grade 2: Increased crit from 12 to 20 Leon Staff Grade 3: Increased crit from 15 to 25 Fight for Life: Added 10 Crit Soul of Aidan: Removed 10 Crit Ancient Power: Added 15 Crit Magic Breakthrough: Added 10 Crit Reduced the price of the Mask Box sold at the NPC from 150M to 70M Reduced Mask crafting costs to match the current economy: Level 53 Masks: Level 50 Mask + Illusory Altar x1 + Crystal Talic x10 + 50M Level 55 Masks: Level 53 Mask + Illusory Altar x2 + Crystal Talic x20 + 100M Level 57 Masks: Level 55 Mask + Illusory Altar x4 + Crystal Talic x40 + Master Rex's Finger x1 + 125M Level 60 Masks: Level 57 Mask + Illusory Altar x6 + Crystal Talic x60 + Master Rex's Finger x2 + 150M Level 63 Masks: Level 60 Mask + Illusory Altar x8 + Crystal Talic x80 + Master Rex's Finger x4 + Large Defense Soul Shard x2 + 220M Level 65 Masks: Level 63 Mask + Illusory Altar x10 + Crystal Talic x99 + Master Rex's Finger x6 + Large Defense Soul Shard x4 + 300M More than halved the cost of Core and Chip Inlaying Reduced Glyph Inlaying cost from 20M to 12M Reduced Scroll Bag cost from 30M to 24M Reduced Boss Essence Jewelry crafting cost from 15M to 8M Reduced the cost of Beginner's and Adventurer's Jewelry at the NPC for Race Currency Removed info stating they can be upgraded from the descriptions of Animus and MAU generators in-game Added guild capsules as rewards for winning CW: Guild EXP Capsule +5 Guild Points Capsule +3 Fixes: Fixed the race restriction on unlimited Potion of Cleansing items sold for PVP points Fixed the Sprint Combination for Level 55-59 Elan weapons Reduced defense, attack, HP, and removed aggro/social status for Assassin Ghost and Royal Maid monsters Fixed sprites for Jetpacks with the Phoenix skin 1 Link to post Share on other sites
Admin 1,452 Author Administrators Share Posted July 30 Changes: Reduced the cost of changing Elan weapon grade: To Green grade — Keen Talics x30 + 30M To Orange grade — Keen Talics x50 + 100M Fixes: The "Phoenix" Jetpack skin now flies slightly higher for the Accretia race Fixed skills getting stuck after using the Long Range Ignite skill for Cora and Accretia Specialists Fixed an issue where the Challenge skill was not displaying for Tanks of all races Fixed the ability to use T5 Gems purchased for Essence Points Fixed the duration of Potions of Cleansing rewarded from the Battle Pass Fixed the distribution of rewards for winning CW Fixed accuracy stat display in character stats when buffs are applied with a Launcher equipped Increased the difficulty of NC and BC dungeons (they were previously too easy) Link to post Share on other sites
Admin 1,452 Author Administrators Share Posted August 2 Fixes: In the English game client, fixed the descriptions for coupons with ore and +3 talic ore/chips Reduced the number of Dominant Mantis monsters in the Land of Exile (was not reduced previously when all respawns were changed, now fixed as intended) Auto-loot for regular turrets now works starting from level 53; there are no restrictions for Gold Point turrets CW victory rewards are now issued only if the HSK (Holy Stone Keeper) has been mined / HSK chip looted Attack speed slowdown when using a Grenade Launcher has been added to the Fatigue debuff Reduced HP regeneration by 18% for Belphegor, Earthshaker, and Caliana Princess PBs In alternative Ranged weapons, the impact of negative Dodge stats on Gear Score calculation has been noticeably reduced Fixed combination functionality for upgrading new Elan weapons from Level 50-54 -> 55-59 Fixed the melting recipes for Level 50-54 Orange-grade Elan weapons Link to post Share on other sites
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